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> Body armor vs blasts, Bulletproof vests increase injury?
Austere Emancipa...
post Feb 26 2004, 11:36 PM
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Just read an article (.PDF) that says:
QUOTE
Protection against blast injury is very difficult to achieve. Research has shown that conventional personnel protection (bulletproof vests) might even increase injury, enhancing blast effects by increasing target surface area and changing the effective loading function on the thorax.

It also mentions that research is underway to find ways to protect personnel against blasts. It mentions resources, but those are almost impossible for me to hunt down, and Google is of very limited use in such a specialized issue. Does anyone here have relevant knowledge?

If it is true that conventional body armor is useless against blasts, then weapons which are based on blast damage (offensive/concussion grenades for one) should probably ignore body armor, or at least work against 1/4 or 1/2 Impact.

This would also allow for clearer differentiation between explosives that derive most of their damaging potential from fragmentation (ie extreme majority of conventional explosive weapons, regardless of what SR3 tries to tell you about HE and AP munitions) and explosives which depend on blast.

For example:
Fragmentation-based weapons would have far greater damaging radii, up to ~20 meters for a standard defensive hand grenade, while allowing the target full protection from Impact armor. Blast-based weapons would have extremely limited damaging radii, only 3-4 meters for standard offensive hand grenades in the open, and work against 1/2 or less Impact.

Certainly not perfect, because simplicity demands that fragmentation and blast damages are still rolled into one with all explosions. But might be fun.

BTW, the article has a nice scientific :proof: for the Chunky Salsa Effect.
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