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Moving Target ![]() ![]() Group: Members Posts: 303 Joined: 26-May 10 Member No.: 18,622 ![]() |
Was reading Unwired 2.0 about the UV nodes and the way characters interract in it with their standard skills, programs being translated into skills and tools/weapons.
I am not really fond of the Wireless Matrix and I despice TM (they wont show up in my world, no siree). I found the rules about Matrix, cumbersome, very hard to understand and time consuming... Then I got this silly idea: why not drop all and every Matrix skills, programms, commlink level and all that... Let say there is a Hacker Quality that cost 100BP and is not compatible with Magic quality. For this 100 BP the hacker is entitled to build a 400 BP personna. All Matrix behave as the reality, everything being translated as a different setting, following scuplture, except the Hacker use his personna Character Sheet and not his own. Technomancer translate into a Magic Using Personna. Personna appareance is free and not necessiraly related to his stats. Of course that is just a raw idea and it need a lot of tweaking but I think it could be very interesting to try as he unify the game rules. It also make the matrix far more easy to grip and use for new players and game master. To be short, to infiltrate a node the Personna should roll on Lockpick, to avoid ICE it use Infiltration, to Analyse it use Perception... Not the Hacker skills, but the Personna Attribute and Skills that translate the quality of his programs/gear. Weapons and Armors will be more standardised with level (2x rating in B/I for armor, Weapons inflict Rating P...). I suppose this is something other people already try, right ? |
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Lo-Fi Version | Time is now: 11th July 2025 - 01:07 AM |
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