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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Alright, I think I'm growing delusional from lack of food, but give this a skim and see just how far gone my thinking is:
Woo school Two guns, same target +1 TN for off-hand weapon laser sights or smartlinks apply Two guns, different targets +1 TN for off-hand weapon +1 TN for each meter seperating the targets These penalties are cumulative; laser/smartlink systems apply Two guns, targets on opposite sides of the shooter the flat penalty is +8, divided as the player sees fit +1 TN for off-hand weapon laser/smartlink systems apply as long as the +8 penalty is divided between both shots; if the penalty has not been divided, the targeting bonuses only apply to the unpenalized shot. Logic: This represents how much attention the shooter pays to either target; the more the penalties are shifted to a target, the more attention is being paid to the remaining target. Example: Jack pulls his two Colt Manhunters and proceeds to unload on Target A. He suffers a +1 Penalty for off-hand use, but resolves the shots normally. Example 2: Jack pulls his two Manhunters and wants to engage Targets A and B, standing roughly three meters apart. In addition to the +1 TN penalty for off-hand, Jack racks up another +3 TN for splitting his Attention between two targets. He can allocate the penalty as he sees fit -- either +1 on one arm and +2 on the other or the entire +3 on one arm. Example 3: Jack sees Target A in front of him just as Target B steps out behind our runner. Jack declares a shot on both Target A in front of him and Target B behind him. In addition to a +1 TN for off-hand use, Jack eats a +8 TN penalty. He can choose to divide this penalty among either arm as he sees fit. Cinematic effect: Jack must either turn left or right while pointing both guns out, keeping both targets in the very peripheral of his vision (+4 against Target A and +4 against Target B, splitting his focus with an additional +1 TN for off-hand) -or- he aims at one target while pointing his gun in the direction of the other and hoping luck carries the day (0 penalty against Target A and +8 against Target B, +1 for off-hand). Special circumstance: If the shooter uses a sense other than vision to acquire his target or has an independent eye to provide additional data, the player may reduce the +8 penalty by the bonuses offered by secondary sense. Exceptional senses include: Spatial Recognition: -2 (does not offer laser/smartlink bonuses) High Frequency hearing: -1 (does not offer laser/smartlink bonuses) Orientation system: -1 (does not offer laser/smartlink bonuses) Independent Eye: Penalty reduced to +5, not +8 *Does offer laser/smartlink bonuses |
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Lo-Fi Version | Time is now: 27th July 2025 - 12:59 AM |
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