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Siege
post Mar 1 2004, 12:42 AM
Post #1


Dragon
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From: Fayetteville, NC
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Alright, I think I'm growing delusional from lack of food, but give this a skim and see just how far gone my thinking is:

Woo school

Two guns, same target
+1 TN for off-hand weapon
laser sights or smartlinks apply

Two guns, different targets
+1 TN for off-hand weapon
+1 TN for each meter seperating the targets
These penalties are cumulative;
laser/smartlink systems apply

Two guns, targets on opposite sides of the shooter
the flat penalty is +8, divided as the player sees fit
+1 TN for off-hand weapon
laser/smartlink systems apply as long as the +8 penalty is divided between both shots; if the penalty has not been divided, the targeting bonuses only apply to the unpenalized shot.

Logic: This represents how much attention the shooter pays to either target; the more the penalties are shifted to a target, the more attention is being paid to the remaining target.

Example: Jack pulls his two Colt Manhunters and proceeds to unload on Target A. He suffers a +1 Penalty for off-hand use, but resolves the shots normally.

Example 2: Jack pulls his two Manhunters and wants to engage Targets A and B, standing roughly three meters apart. In addition to the +1 TN penalty for off-hand, Jack racks up another +3 TN for splitting his Attention between two targets. He can allocate the penalty as he sees fit -- either +1 on one arm and +2 on the other or the entire +3 on one arm.

Example 3: Jack sees Target A in front of him just as Target B steps out behind our runner. Jack declares a shot on both Target A in front of him and Target B behind him. In addition to a +1 TN for off-hand use, Jack eats a +8 TN penalty. He can choose to divide this penalty among either arm as he sees fit.

Cinematic effect: Jack must either turn left or right while pointing both guns out, keeping both targets in the very peripheral of his vision (+4 against Target A and +4 against Target B, splitting his focus with an additional +1 TN for off-hand) -or- he aims at one target while pointing his gun in the direction of the other and hoping luck carries the day (0 penalty against Target A and +8 against Target B, +1 for off-hand).

Special circumstance: If the shooter uses a sense other than vision to acquire his target or has an independent eye to provide additional data, the player may reduce the +8 penalty by the bonuses offered by secondary sense.

Exceptional senses include:
Spatial Recognition: -2 (does not offer laser/smartlink bonuses)
High Frequency hearing: -1 (does not offer laser/smartlink bonuses)
Orientation system: -1 (does not offer laser/smartlink bonuses)
Independent Eye: Penalty reduced to +5, not +8
*Does offer laser/smartlink bonuses
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Posts in this topic
- Siege   The Woo School of Gunfighting   Mar 1 2004, 12:42 AM
- - Herald of Verjigorm   I can't decide if this is sensible and balance...   Mar 1 2004, 12:50 AM
- - Siege   QUOTE (Herald of Verjigorm) I can't decide if ...   Mar 1 2004, 12:55 AM
- - Jason Farlander   hmm.. It requires a bit o' the math, but you ...   Mar 1 2004, 01:56 AM
- - Nikoli   Why not make this a Martial Art? Ya know, with ma...   Mar 1 2004, 02:58 AM
- - TheOneRonin   Hehe...Grammaton Cleric style. At close range, ...   Mar 1 2004, 07:22 PM
- - Siege   I was trying to avoid creating a martial art becau...   Mar 1 2004, 08:14 PM
- - BitBasher   I'm a diehard Woo fan, and if you want to make...   Mar 1 2004, 08:40 PM
- - TheOneRonin   QUOTE (Siege @ Mar 1 2004, 03:14 PM) I was tr...   Mar 1 2004, 09:11 PM
- - Nikoli   Well, while not canon, the Grifter (a comic book c...   Mar 1 2004, 09:15 PM
- - Siege   It depends on the scenario -- two guns at one targ...   Mar 1 2004, 09:21 PM
- - Solstice   the only drawback to this fighting style is when y...   Mar 1 2004, 09:42 PM
- - Mr. Woodchuck   for the most part the rules do exist you can take ...   Mar 1 2004, 09:49 PM
- - Siege   I don't care much for the efforts to level gam...   Mar 1 2004, 10:07 PM
- - TheOneRonin   Boy Siege, you are getting no love today. For...   Mar 1 2004, 11:57 PM
- - Siege   QUOTE (TheOneRonin @ Mar 1 2004, 11:57 PM) Bo...   Mar 2 2004, 12:09 AM
- - BitBasher   QUOTE Which means the runners have, on average, on...   Mar 2 2004, 12:53 AM
- - Siege   QUOTE (BitBasher) QUOTE Which means the runners ha...   Mar 2 2004, 01:00 AM
- - BitBasher   Just out of curiousity is there any particular r...   Mar 2 2004, 04:02 AM
- - Siege   QUOTE (BitBasher) Just out of curiousity is ther...   Mar 2 2004, 07:31 AM
- - Dim Sum   Hoi, chummers, back from a long hiatus. Miss me? ...   Mar 2 2004, 09:28 AM
- - Drain Brain   And don't forget the bonus for shooting two pi...   Mar 2 2004, 11:58 AM
- - Nikoli   If I recall the init rules are like this: Char A g...   Mar 2 2004, 12:36 PM
- - Voran   Shouldn't there also be some sort of bonus to ...   Mar 2 2004, 01:38 PM
- - TheOneRonin   QUOTE (Nikoli)If I recall the init rules are like ...   Mar 2 2004, 02:15 PM
- - Shockwave_IIc   3 letters for you. SLA.   Mar 2 2004, 03:40 PM
- - Aesir   I´d be careful to reduce the difference too much, ...   Mar 16 2004, 06:07 PM
- - Firewall   I like the idea of mages firing last. Personally,...   Mar 16 2004, 08:56 PM
- - mfb   or you can get yourself cybered up so that your si...   Mar 17 2004, 01:48 AM


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