Recruitment/soundingboard: Cowboys and Indians, A matrix-only PCC Submersion task. |
Recruitment/soundingboard: Cowboys and Indians, A matrix-only PCC Submersion task. |
Jul 20 2010, 03:15 AM
Post
#1
|
|
Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Ready
10 PRINT "Hello and welcome! I am happy that you have expressed interest in this Play by Post game!" 20 INPUT "Would you like to hear about and discuss the current structural incarnation of the concept? (y/n)", A$ 30 IF A$ = "y" THEN GOTO 80 40 INPUT "Would you like to see the suggested Character Creation rules? (y/n)", B$ 50 IF B$ = "y" THEN GOTO 70 60 PRINT "The purpose of this thread is BASICally to be a place for interested players to ask questions and make suggestions. As of now, this Fully Matrix Based Game concept is still swimming in my head and it will require specialized house rules and further clarification. Because of this, it behooves potential players to clarify as much as possible before breaking out their spreadsheets. So, if you are interested in playing, please do ask as many questions as you can. They help me as well as you. 70 PRINT "Character Creation, as it stands, will be accomplished with the Karmagen system using modified German rules. This means that you will be paying 5x rating for Attributes and 1x BP cost for standard Races (2x for non-standard races.) Also, your Edge and Resonance stats will fall under the same cap as the rest of your Attributes. Characters should be made using 700 karma + bonus Knowledge skill Karma = 12(Log + Int) but your Attribute cap will still be 375 karma in total (plus a matching amount equal to race cost.) Starting Submersion Grades are allowed for TMs and Software up to availability 15 will be allowed to Mundanes, allowing for program options and custom Software above 6. All other gear should be availability 12 unless acquired with the Restricted Gear quality. Contacts and Lifestyle should not be an issue, but do not assume that there will be no interaction with the meat world. It also bears mention that I will not be using Reality Filter, since I don't want to describe every setting to fit each individual's Metaphor Set. Speaking of which, personas will be more important than bios, so don't worry too much about history." 80 PRINT "The game concept is that a Network of Technomancers from the Pueblo Corporate Council are on a "Great Hack" Submersion Task. All of the players should be either Technomancers or their Mundane friends who are tagging along to study the nature of Resonance in more depth. The game will begin "in medias Res" with the group already past a choke point gateway into a very thick piece of Trix which they have yet to identify. At this point, their only contact with the outside world will be Tether, who is watching their meat-world bodies. As this will be a Matrix dungeon of sorts, there will likely be multiple choke points and downtime in the form of Probing. I'm playing with the idea that, as time inside accumulates, characters will likely need to sleep while still jacked into this hostile network. For Technomancers, this will get a bit strange. Having just watched Inception (twice (IMG:style_emoticons/default/wobble.gif) ) I want to play with the idea of 'what happens in the unconscious mind of a person whose brain is constantly jacked into the world's collective digital knowledge.' Any Mundanes will just have to sleeze their way back in as needed and hold down the path with Agents. Mundanes will largely fill the role of Anchors, who keep the pathways open and guard the flanks with swarms of Mooks. Mancers will play Point Men and Faces, mainly concerning themselves with getting deeper and handling the local fauna. I'm still plotting everything out, but this should be a progressive-difficulty closed-ended game consisting of three Acts and involving meatspace only through remote. If you want to become intimate with the Matrix rules, this should be a good exercise." 90 PRINT "Thanks for listening! Goodbye!" 100 END Run Plot related spoilers (if you want to maintain the element of surprise, skip this): [ Spoiler ] This is.. this is going to get surreal.. |
|
|
Lo-Fi Version | Time is now: 4th February 2025 - 11:51 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.