Spoof, trojans and the unplug virus, Disabling smartguns and cyberware |
Spoof, trojans and the unplug virus, Disabling smartguns and cyberware |
Jul 20 2010, 04:56 PM
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i keep hunting for ways to give the hacker something to do in a fight, besides being a spotter for incoming trouble.
and one idea that came to mind is the unplug virus. This especially as it can be delivered by way of a trojan. And said trojan can be virtually anything. so it got me thinking, the hacker readies a trojan that looks like some kind of update or urgent message or something. Then at time of break in, he sneaks a matrix perception glance at the security node so to have a access id to spoof. Then when trouble shows up, he uses spoof to trigger a download of the trojan readied earlier, that then infects the target with the unplug virus. the only potential problem with the virus is the typical problem i have with hacking during combat, and thats the time aspect. The virus have a extended test with a time between roll of 1 minute. Thats far to long for a combat scenario. So i was thinking, how about a combat variant, maybe unplug+, that cuts the time between tests down to 1 round. its just to bad that a agent or cybercombat cant be used to infect a node with unplug, as it would make for a nice weapon against AR using hackers that one cant touch with black attacks. Sure, one can force a node to crash, but that puts the hacker out of the game for only the number of rounds it takes to get the node back up and running, and then he is right back. |
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