Rent a Hacker, Rent a Sam, Rent a Goon, Things to do with contacts and NPCs |
Rent a Hacker, Rent a Sam, Rent a Goon, Things to do with contacts and NPCs |
Jul 29 2010, 03:44 PM
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Forgive me while I ramble a little bit.
Shadowrun at it's core has always been a game about three worlds for me. There is the physical, the matrix, and the magical. When all three worlds are not given their opportunity to shine and are not meshed properly over the course of the scenario I don't think the setting is done justice. The unfortunate truth is Missions haven't always lived up to that ideal. By the very structure their theoretically beatable with any table that shows up to play them, including and especially the pregens. I don't much care of this as it doesn't make sense for the opposition to stop using maglocks because you don't have a hacker, they don't stop using watcher spirits because you don't have a mage. Since the upcoming campaign deals with the move back to Seattle where the shadow community is about as populous and well connected as they can get I think the option exists to both make missions more complex and make certain that no table is completely without capability regardless of makeup. What I propose is missions introduces a cast of NPC that could be the outsource for a variet of roles. THey could either use LT or Goon templates from the corebook, or the pregen archietypes. Ideally though what I propose, and would be willing to work on is building 350 point specialist for this purpose. These NPC's could be hired at reasonable rates, say 1000 X TR to perform specific tasks for one scene or mission. Ideally the write ups would also contain personality and background to allow the GM to play them. Favors from NPC's could also be used to waive the fee on their services. Along similar lines I'd really like to see, and would be willing to submit. Some standard NPC templating above and beyond what's represented in the core book. Things like a Johnson's security detail (including mage with counterspelling). Basically squads that module writers and GM's could just plug and play as needed rather then having to improvise or re-invent the wheel everytime. KE tactical response forces and Docwagon HTRT are another example. Module writers would have the option of using or not using these templates as the story dictates and GM's would have a quick grab response for when players run things off the rails Thoughts? |
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Lo-Fi Version | Time is now: 12th February 2025 - 01:31 AM |
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