Aug 4 2010, 03:11 PM
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Critter/Paracritter Handler
With everything one can do in the game I’m a bit peeved that there is no (build wise) way of making an animal handler. Skills needed: Animal handling (Paracritters) Command (Animals) Now we have the greater problem – adding a way of purchasing animals just as a rigger purchases drones. Critter Cost Base Rules Critter cost is based on the following multipliers Attributes: Pile all attributes together to get a points cost, multiply by 10 to get base cost. Initiative Passes: Multiply base cost by IP’s Awakened Powers: Multiply base cost by amount of awakened powers. Weaknessess: Weaknesses is also added like IP’s to the cost to represent the problem in taking care of the animals special need. Example: A Barghest is at 58 points, have 2 IP’s and 4 powers. Final cost for getting a domesticated version of this creature is (58 X 10) X (2+4)= 3480Y A devil rat is at 50 points, have 1 IP and 3 powers and 1 weakness landing them at 2500Y Critter Expanded Skills The base skills for critters are inherent to them but this can be trained by an instructor or if the character have the relevant skills. Some corporations breed great apes and have them roam the compound during the night to discourage break ins and they have been taught to utilize batons and tazers (which they tend to use against each other at times…) Skills are added as points costing 2 points per skill level and 1 point’s for a specialization and is added to the base cost of a critter. Commanding animals Commanding animals or a group of animals is often done by verbal commands and/or physical actions the animal can see. In 2070 it is often done by a simple thing like a collar with a micro transceiver and earbuds. Like a rigger an animal handler must give orders to his animals and must do so whenever he wants them to switch to a new action or get them to stop what they are doing. Multiple commands can be given equal to the characters INT in one IP. Domesticating wild animals Domesticating a wild animal is not only time consuming but also potentially dangerous when talking about awakened animals. They are usually classified in five categories. 5: Feral – Completely wild animal that will take time to get domesticated 4: Mostly feral but have had contact with humans 3: Will not freak out with humans around but will not go and be cuddly 2: Domesticated but independent 1: Fully domesticated and tame animal Base Timeframe For Domestication The classification level is the minimum net hits you need in order to jump down 1 level. So at level 4 you need 4 hits to cut down the time from 6 months to 3 months. For every level of success they can cut down the time even more (8 successes cuts down a lvl 4 to lvl 2). The character will also have to dedicate at least a few hours each day for the animal to get to know him by voice, mannerism, smell and in the end touch. Logic Dictates… The greater the logic of the animal the harder they are to domesticate, this can be due to their independent nature or that they simply see through the two-leg’s stupid attempt at bribing them and that they just play along until they can get out. 5: 1 Year 4: 6 Months 3: 3 Months 2: 1,5 Months 1: 3 Weeks Dicepool Modification Animal Treats: +1D6 Safe Enviroment: +1D6 Animal Logic Above 1: -Logic Above 1 Awakened Animal: -1D6 Mistreated Animal: -1D6 Raised From Birth: +1D6 (If taken in the wilds these are simpler to domesticate) Animal Trainer is Awakened: +1D6 (Astral Perception helps with understanding the animals state of mind) Awakened Knowledge: +1D6 (Animal trainer have knowledge of awakened animals) Lifestyle Modifications Due to the requirements of having space for the animals a characters lifestyle cost is upped by 10% for each owned animal. Animal Modified Gear Gear adapted for animals cost 110% of base price. Mostly they require small modification like adding a collar or suchlike. Animals can be taught many things and with AR they can be trained to almost anything combined with the right tools. A lot of gear has been adapted by animal trainers and amongst them are the following: Animal Contact lenses [Image Link for HUD commands and Icon recognition training] Animal Earbuds Animal Micro Transceiver Safe Target System linked to animal HUD display to keep teammates safe |
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The Jopp Animal Handler Rules Aug 4 2010, 03:11 PM
CanRay Wow, now I want a Hellhound pet for my Bolt Hole... Aug 4 2010, 03:13 PM
Inpu Right, immediately including this in my games. I... Aug 4 2010, 03:16 PM
Yerameyahu There are plenty of animal handling rules: +2 DV, ... Aug 4 2010, 03:20 PM
The Jopp QUOTE (Yerameyahu @ Aug 4 2010, 03:20 PM)... Aug 4 2010, 03:22 PM
Yerameyahu Hehe, no, I was making a joke that all you need to... Aug 4 2010, 03:24 PM
Inpu Though I think Running Wild had a large list of pr... Aug 4 2010, 03:25 PM
The Jopp QUOTE (Inpu @ Aug 4 2010, 03:25 PM) Thoug... Aug 4 2010, 03:27 PM
Inpu Honestly, it's one of those books that I'v... Aug 4 2010, 03:28 PM
The Grue Master Running Wild included a new skill group for Animal... Aug 4 2010, 05:11 PM
Inpu Mm, I'll have to look it up. I'll put a th... Aug 4 2010, 05:33 PM
The Grue Master The gear ideas for crittters are very clever, thou... Aug 4 2010, 05:52 PM![]() ![]() |
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