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> If shadowrun were a multiplayer PC game-, How would you invision it changing?
Badmoodguy88
post Aug 28 2010, 11:46 AM
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There were some OK shadowrun console games but having a massively multiplayer online RPG or FPS or RTS game all has some game design issues just like shadowrun as a table top rpg has different design issues.

I just want to see what some of you people think the issues might be and what some of the possible solutions could be. Purely as an idle thought exercise.


-One of the obvious changes is that upgrades have a greater gradient. I am assuming that this would not be turn based and so Movement becomes much more important. Small differences in weight, firing speed, range, accuracy, and damage all become more important.

-One of the things that makes a game entertaining for longer is the accumulation of expensive and rare gear. Excluding magical gear, vehicles, and drones the most expensive item in the game is probably delta grade wired reflexes but cyber limbs can be a huge money sink too.

I think there would need to be further room to upgrade in terms of armor, weapons, and cyberware in order for the game to be interesting for longer. There is no equivalent to the super rare drop of loot form a killed enemy. It does not have a logical fit into the shadowrun universe but that element of randomness is part of what makes some games addictive in the same way that gambling is addictive: variable reward paired with variable chance of winning.

Weapon mods and gear mods could be one avenue to have rare items in the way that mass effect did things.

Having henchmen is a game mechanic in a lot of PC and table top RPGs. It gives a player a focus to further prefect. Shadowrun already has this in some ways. Ally spirits, drones, and sprites could all be henchmen of a player, as could other NPC runners.

But all this is just fun fluff. I think the actual mechanics of a traditional shadowrun game would be very very hard to pull off. Hit man was one interesting game that comes to mind that incorporated many ways to solve a mission and elements of stealth and disguise. That game however would not lend its self to multiplayer and it required cleverly set up levels, plus it was not actually that fun a game.

Something more like fallout 3 could be done and so could something like GTA, but those games are single player. Something like Fallout 3 has a complex condition branches for the NPCs that would be complicated by having multiple PCs. Fallout 3 would sometimes get confused with one player showing up where they are not supposed to. Something like GTA has a very shallow set of condition branches. When you are on one mission all the world is set up so that that mission is running. Neverwinter Nights 1 and 2 did an ok job of doing a multi player RPG but both were not that fun. Good games but a bit slow.

This is a wall of text but I wanted to get the ball rolling.
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Posts in this topic
- Badmoodguy88   If shadowrun were a multiplayer PC game-   Aug 28 2010, 11:46 AM
- - Laodicea   I'd recommend checking out the video game Vamp...   Aug 28 2010, 07:42 PM
|- - Saint Hallow   QUOTE (Laodicea @ Aug 28 2010, 02:42 PM) ...   Aug 31 2010, 03:30 AM
|- - Lansdren   QUOTE (Saint Hallow @ Aug 31 2010, 04:30 ...   Aug 31 2010, 08:02 AM
- - Blastula   And if it's an MMO type game, I would suggest ...   Aug 29 2010, 02:20 AM
- - UmaroVI   Two out of every three posts on dumpshock would be...   Aug 29 2010, 11:03 AM
- - Makki   i imagine it would be fun to tamper with the playe...   Aug 29 2010, 01:17 PM
|- - Starmage21   QUOTE (Makki @ Aug 29 2010, 08:17 AM) i i...   Aug 29 2010, 03:47 PM
||- - Draco18s   QUOTE (Starmage21 @ Aug 29 2010, 11:47 AM...   Aug 29 2010, 04:22 PM
|- - Laodicea   QUOTE (Makki @ Aug 29 2010, 08:17 AM) i i...   Aug 29 2010, 06:52 PM
|- - Mordinvan   QUOTE (Makki @ Aug 29 2010, 07:17 AM) i i...   Sep 2 2010, 11:01 AM
- - vladthebad   What I'd love is for the game to be about team...   Aug 29 2010, 04:29 PM
- - Ascalaphus   I agree that special rare/random item drops can be...   Aug 29 2010, 04:35 PM
- - Stahlseele   Permadeath for characters.   Aug 29 2010, 07:01 PM
|- - Starmage21   QUOTE (Stahlseele @ Aug 29 2010, 02:01 PM...   Aug 29 2010, 07:24 PM
- - Stahlseele   i don't care, i want permadeath for characters...   Aug 29 2010, 07:28 PM
|- - Notsoevildm   QUOTE (Stahlseele @ Aug 29 2010, 09:28 PM...   Aug 30 2010, 02:19 PM
- - Sixgun_Sage   A compromise might be areas where permadeath happe...   Aug 29 2010, 11:08 PM
- - Draco18s   Permadeath has never, ever, worked well for any MM...   Aug 29 2010, 11:15 PM
|- - Makki   QUOTE (Draco18s @ Aug 30 2010, 01:15 AM) ...   Aug 30 2010, 11:26 AM
- - Johnny B. Good   The biggest problem with Shadowrun MMO I can see i...   Aug 30 2010, 02:56 PM
|- - Draco18s   QUOTE (Johnny B. Good @ Aug 30 2010, 09:5...   Aug 30 2010, 03:41 PM
- - Ascalaphus   You need to make a decision how much of "to h...   Aug 30 2010, 03:59 PM
|- - Draco18s   QUOTE (Ascalaphus @ Aug 30 2010, 10:59 AM...   Aug 30 2010, 04:13 PM
- - deek   I'd think a MMORPG is the way to go... Someon...   Aug 30 2010, 04:16 PM
- - Draco18s   Personally I would edge away from an EVE like stru...   Aug 30 2010, 04:36 PM
|- - deek   QUOTE (Draco18s @ Aug 30 2010, 12:36 PM) ...   Aug 30 2010, 06:03 PM
- - Johnny B. Good   I'd imagine hacking happening at speed of thou...   Aug 30 2010, 04:46 PM
|- - Draco18s   QUOTE (Johnny B. Good @ Aug 30 2010, 11:4...   Aug 30 2010, 05:12 PM
|- - deek   QUOTE (Johnny B. Good @ Aug 30 2010, 12:4...   Aug 30 2010, 06:15 PM
|- - WyldKnight   QUOTE (deek @ Aug 30 2010, 11:15 AM) I th...   Aug 30 2010, 07:49 PM
- - sabs   Microsoft will probably cease and desist the wikip...   Aug 30 2010, 05:24 PM
- - Stahlseele   As they did with the SRO MMORPG.   Aug 30 2010, 05:27 PM
- - Draco18s   Call it "If ShadowRun were an MMO...(this is ...   Aug 30 2010, 05:39 PM
- - Johnny B. Good   Now, where to host...   Aug 30 2010, 05:50 PM
- - Draco18s   The problem with player run corporations in Shadow...   Aug 30 2010, 07:21 PM
|- - sabs   QUOTE (Draco18s @ Aug 30 2010, 07:21 PM) ...   Aug 30 2010, 07:26 PM
- - deek   Yeah, I envision the only thing you are doing at t...   Aug 30 2010, 07:35 PM
- - deek   I don't think an FPS is going to do Shadowrun ...   Aug 30 2010, 07:57 PM
- - WyldKnight   For combat it is, anything less would seem like a ...   Aug 30 2010, 08:14 PM
- - deek   I think a real-time 3rd person works really well.   Aug 30 2010, 08:15 PM
- - CanadianWolverine   I think going MMO with the idea is a big mistake, ...   Aug 30 2010, 08:39 PM
- - Irion   @Saint Hallow Well, that is begging the question: ...   Aug 31 2010, 07:33 AM
|- - Saint Hallow   QUOTE (Irion @ Aug 31 2010, 02:33 AM) @Sa...   Sep 2 2010, 02:47 AM
- - Badmoodguy88   Astral space would be sort easy, you just fly / ru...   Aug 31 2010, 10:35 AM
|- - CanadianWolverine   QUOTE (Badmoodguy88 @ Aug 31 2010, 03:35 ...   Aug 31 2010, 04:00 PM
|- - CanadianWolverine   Ugh, a double post and no delete option that I am ...   Aug 31 2010, 04:00 PM
- - Draco18s   A friend of mine had the best idea for wired refle...   Sep 2 2010, 04:50 AM
- - Elfenlied   Just roll the hacker and the rigger into a single ...   Sep 2 2010, 09:32 AM
- - Xahn Borealis   Technically, if smartlink is done right, all it pr...   Sep 2 2010, 10:55 AM
- - Saint Sithney   As soon as you step into a (PvP) Z-zone, you get s...   Sep 2 2010, 10:56 AM


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