Sep 2 2010, 09:38 PM
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Thought that hit me, perhaps it has been brought up before and I'm simply too lazy to search.
Say to shoot your firearm you have 12 dice. This means you need to roll 6 1's in order for a 'glitch' to occur. A glitch is something that is a minor inconvenience. A jam, a clip drop, your smartlink cutting out, etc. Why then, should firing while moving at an opponent who is behind cover, increase my odds of a jam, clip drop, etc? It seems to me that instead of lowering someone's base dice pool and magically making them more prone to being unlucky, that simply raising the thresholds in combat is more effective. I would like to hear other opinions on this idea however. |
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X-Kalibur Increasing Threshold instead of lower pools Sep 2 2010, 09:38 PM
Synner667 That's variable target numbers, as per SR v1-3... Sep 2 2010, 09:41 PM
Makki QUOTE (X-Kalibur @ Sep 2 2010, 11:38... Sep 2 2010, 09:46 PM
X-Kalibur I actually miss the variable TNs from SR1-3.
<e... Sep 2 2010, 09:50 PM
Rand That has been something I have been kicking around... Sep 2 2010, 09:52 PM
Tanegar QUOTE (Rand @ Sep 2 2010, 04:52 PM) Anoth... Sep 2 2010, 10:11 PM

Rand QUOTE (Tanegar @ Sep 2 2010, 06:11 PM) Pl... Sep 3 2010, 05:01 PM

Tanegar QUOTE (Rand @ Sep 3 2010, 12:01 PM) I did... Sep 3 2010, 07:25 PM
Warlordtheft QUOTE (Rand @ Sep 2 2010, 05:52 PM) Basic... Sep 7 2010, 06:37 PM
Yerameyahu No, variable target number is variable target numb... Sep 2 2010, 09:52 PM
X-Kalibur QUOTE (Yerameyahu @ Sep 2 2010, 02:52 PM)... Sep 2 2010, 10:11 PM
Makki sadly not. but it would make defending against gun... Sep 2 2010, 09:54 PM
Yerameyahu That's too good a deal. I'd take 1:4 trad... Sep 2 2010, 10:14 PM
X-Kalibur Well, 1:3 is the "average" result while ... Sep 2 2010, 10:36 PM
StealthSigma QUOTE (Rand @ Sep 2 2010, 05:52 PM) Injur... Sep 7 2010, 12:47 PM
Rand QUOTE (StealthSigma @ Sep 7 2010, 07:47 A... Sep 7 2010, 04:49 PM
StealthSigma QUOTE (Rand @ Sep 7 2010, 12:49 PM) What ... Sep 7 2010, 05:15 PM
tete Ubiquity uses variable thresholds but they also ha... Sep 2 2010, 10:38 PM
Yerameyahu I forgot to ask: did you glance at SR4A, p61? An o... Sep 2 2010, 10:42 PM
X-Kalibur QUOTE (Yerameyahu @ Sep 2 2010, 03:42 PM)... Sep 2 2010, 10:47 PM
Yerameyahu Well, he didn't say 1:1, right? If you simply ... Sep 3 2010, 07:34 PM
Tanegar QUOTE (Yerameyahu @ Sep 3 2010, 02:34 PM)... Sep 3 2010, 07:39 PM
Rand QUOTE (Yerameyahu @ Sep 3 2010, 02:34 PM)... Sep 3 2010, 09:30 PM
Tanegar QUOTE (Rand @ Sep 3 2010, 04:30 PM) I did... Sep 4 2010, 02:27 AM
Rand QUOTE (Tanegar @ Sep 3 2010, 10:27 PM) In... Sep 4 2010, 11:07 AM
Tanegar QUOTE (Rand @ Sep 4 2010, 06:07 AM) Only ... Sep 4 2010, 07:18 PM
Rand QUOTE (Tanegar @ Sep 4 2010, 02:18 PM) bu... Sep 5 2010, 03:32 PM
Tymeaus Jalynsfein QUOTE (Rand @ Sep 5 2010, 08:32 AM) No, I... Sep 5 2010, 05:36 PM
Yerameyahu That's true, he did say 'longer for the ch... Sep 3 2010, 08:03 PM
Yerameyahu Well, it's an opinion. You could simply divid... Sep 4 2010, 01:20 AM
Yerameyahu *shrug* Again, it's just personal preference. ... Sep 4 2010, 03:26 PM
Yerameyahu Terrible example: many people eat for nutrition (t... Sep 5 2010, 08:17 PM
Tymeaus Jalynsfein QUOTE (Yerameyahu @ Sep 5 2010, 02:17 PM)... Sep 5 2010, 09:18 PM
Rand QUOTE (Tymeaus Jalynsfein @ Sep 5 2010, 12... Sep 6 2010, 04:46 PM
Tymeaus Jalynsfein QUOTE (Rand @ Sep 6 2010, 10:46 AM) When ... Sep 6 2010, 05:21 PM
Yerameyahu It's not about what I'd like to play. If ... Sep 6 2010, 05:09 PM
Myrgan Rand, I think you're blaming the numbers and t... Sep 6 2010, 06:42 PM
Rand TJ: In my experience, the more crunch, the less ... Sep 6 2010, 09:46 PM
DMiller Rand, TJ, Yerameyahu,
You are all right. None of ... Sep 6 2010, 10:13 PM
Tymeaus Jalynsfein QUOTE (DMiller @ Sep 6 2010, 03:13 PM) Ra... Sep 7 2010, 12:06 AM
Myrgan Rand, sorry about the "lazy GMing", I di... Sep 7 2010, 02:25 AM
Runner Smurf I like the idea of doing using variable thresholds... Sep 7 2010, 02:24 PM
Rand QUOTE (DMiller @ Sep 6 2010, 05:13 PM) Ra... Sep 7 2010, 04:38 PM
Myrgan QUOTE (Rand @ Sep 7 2010, 06:38 PM) Well,... Sep 8 2010, 07:07 PM
Rand QUOTE (Myrgan @ Sep 8 2010, 02:07 PM) *My... Sep 8 2010, 08:14 PM
Rand Runner smurf, a lot of what you have down there is... Sep 7 2010, 04:51 PM
Cheops I use variable thresholds for all aspects of SR4A.... Sep 7 2010, 05:25 PM
Rand QUOTE (Cheops @ Sep 7 2010, 01:25 PM) I u... Sep 8 2010, 10:49 AM
Yerameyahu That's how Exalted 2e works, basically. 1:1 se... Sep 7 2010, 05:32 PM
Cheops QUOTE (Yerameyahu @ Sep 7 2010, 05:32 PM)... Sep 7 2010, 10:13 PM
StealthSigma Is variable threshold supposed to work by adding t... Sep 7 2010, 05:40 PM
X-Kalibur QUOTE (StealthSigma @ Sep 7 2010, 10:40 A... Sep 7 2010, 05:44 PM
Yerameyahu Yuck, an extra step in something that is supposed ... Sep 7 2010, 06:07 PM
Rand QUOTE (StealthSigma @ Sep 7 2010, 01:15 P... Sep 7 2010, 07:50 PM
Cheops Not really much more detail to go into than what I... Sep 8 2010, 04:07 PM
Yerameyahu The basic theory of what Cheops' suggestion... Sep 8 2010, 07:21 PM
Yerameyahu I think you're overstating the case for the ge... Sep 8 2010, 08:18 PM
Rand Yera, I think Cheops said he got rid of the dodge ... Sep 8 2010, 08:21 PM
Yerameyahu I'm assuming he used *something* like the Rang... Sep 8 2010, 08:24 PM
Cheops QUOTE (Yerameyahu @ Sep 8 2010, 09:24 PM)... Sep 9 2010, 12:22 AM
Tanegar QUOTE (Cheops @ Sep 8 2010, 08:22 PM) ... Sep 9 2010, 03:26 PM

X-Kalibur QUOTE (Tanegar @ Sep 9 2010, 08:26 AM) Ha... Sep 9 2010, 03:56 PM
Rand QUOTE (Cheops @ Sep 8 2010, 07:22 PM) I f... Sep 9 2010, 08:13 PM
Rand The biggest problem I see with his method is that ... Sep 8 2010, 08:56 PM
Myrgan QUOTE (Rand @ Sep 8 2010, 10:14 PM) Right... Sep 9 2010, 11:18 AM
Yerameyahu Actually, many of those just look like SR3. Sep 9 2010, 03:40 PM
StealthSigma QUOTE (Yerameyahu @ Sep 9 2010, 11:40 AM)... Sep 9 2010, 03:53 PM
Yerameyahu Because SR3 is Shadowrun, StealthSigma. It's ... Sep 9 2010, 04:21 PM
StealthSigma QUOTE (Yerameyahu @ Sep 9 2010, 12:21 PM)... Sep 9 2010, 05:03 PM
Doc Chase QUOTE (StealthSigma @ Sep 9 2010, 06:03 P... Sep 9 2010, 05:05 PM
Cheops There's also the fact that the two new players... Sep 9 2010, 07:44 PM
Yerameyahu Be careful not to confuse Threshold with TN, btw. Sep 9 2010, 08:16 PM
Rand Yeah, oops. I do dat sometimes.
But I am looking... Sep 9 2010, 08:25 PM
Cheops Honestly it hasn't come up yet and I didn... Sep 9 2010, 09:45 PM
Yerameyahu Again, Reaction/3 would be the classic method. It... Sep 9 2010, 09:49 PM
Myrgan I've been thinking about reducing the TN to 4 ... Sep 10 2010, 02:11 PM![]() ![]() |
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