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> Increasing Threshold instead of lower pools
X-Kalibur
post Sep 2 2010, 09:38 PM
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Thought that hit me, perhaps it has been brought up before and I'm simply too lazy to search.

Say to shoot your firearm you have 12 dice. This means you need to roll 6 1's in order for a 'glitch' to occur. A glitch is something that is a minor inconvenience. A jam, a clip drop, your smartlink cutting out, etc.

Why then, should firing while moving at an opponent who is behind cover, increase my odds of a jam, clip drop, etc? It seems to me that instead of lowering someone's base dice pool and magically making them more prone to being unlucky, that simply raising the thresholds in combat is more effective.

I would like to hear other opinions on this idea however.
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Posts in this topic
- X-Kalibur   Increasing Threshold instead of lower pools   Sep 2 2010, 09:38 PM
- - Synner667   That's variable target numbers, as per SR v1-3...   Sep 2 2010, 09:41 PM
- - Makki   QUOTE (X-Kalibur @ Sep 2 2010, 11:38...   Sep 2 2010, 09:46 PM
- - X-Kalibur   I actually miss the variable TNs from SR1-3. <e...   Sep 2 2010, 09:50 PM
- - Rand   That has been something I have been kicking around...   Sep 2 2010, 09:52 PM
|- - Tanegar   QUOTE (Rand @ Sep 2 2010, 04:52 PM) Anoth...   Sep 2 2010, 10:11 PM
||- - Rand   QUOTE (Tanegar @ Sep 2 2010, 06:11 PM) Pl...   Sep 3 2010, 05:01 PM
||- - Tanegar   QUOTE (Rand @ Sep 3 2010, 12:01 PM) I did...   Sep 3 2010, 07:25 PM
|- - Warlordtheft   QUOTE (Rand @ Sep 2 2010, 05:52 PM) Basic...   Sep 7 2010, 06:37 PM
- - Yerameyahu   No, variable target number is variable target numb...   Sep 2 2010, 09:52 PM
|- - X-Kalibur   QUOTE (Yerameyahu @ Sep 2 2010, 02:52 PM)...   Sep 2 2010, 10:11 PM
- - Makki   sadly not. but it would make defending against gun...   Sep 2 2010, 09:54 PM
- - Yerameyahu   That's too good a deal. I'd take 1:4 trad...   Sep 2 2010, 10:14 PM
- - X-Kalibur   Well, 1:3 is the "average" result while ...   Sep 2 2010, 10:36 PM
|- - StealthSigma   QUOTE (Rand @ Sep 2 2010, 05:52 PM) Injur...   Sep 7 2010, 12:47 PM
|- - Rand   QUOTE (StealthSigma @ Sep 7 2010, 07:47 A...   Sep 7 2010, 04:49 PM
|- - StealthSigma   QUOTE (Rand @ Sep 7 2010, 12:49 PM) What ...   Sep 7 2010, 05:15 PM
- - tete   Ubiquity uses variable thresholds but they also ha...   Sep 2 2010, 10:38 PM
- - Yerameyahu   I forgot to ask: did you glance at SR4A, p61? An o...   Sep 2 2010, 10:42 PM
|- - X-Kalibur   QUOTE (Yerameyahu @ Sep 2 2010, 03:42 PM)...   Sep 2 2010, 10:47 PM
- - Yerameyahu   Well, he didn't say 1:1, right? If you simply ...   Sep 3 2010, 07:34 PM
|- - Tanegar   QUOTE (Yerameyahu @ Sep 3 2010, 02:34 PM)...   Sep 3 2010, 07:39 PM
|- - Rand   QUOTE (Yerameyahu @ Sep 3 2010, 02:34 PM)...   Sep 3 2010, 09:30 PM
|- - Tanegar   QUOTE (Rand @ Sep 3 2010, 04:30 PM) I did...   Sep 4 2010, 02:27 AM
|- - Rand   QUOTE (Tanegar @ Sep 3 2010, 10:27 PM) In...   Sep 4 2010, 11:07 AM
|- - Tanegar   QUOTE (Rand @ Sep 4 2010, 06:07 AM) Only ...   Sep 4 2010, 07:18 PM
|- - Rand   QUOTE (Tanegar @ Sep 4 2010, 02:18 PM) bu...   Sep 5 2010, 03:32 PM
|- - Tymeaus Jalynsfein   QUOTE (Rand @ Sep 5 2010, 08:32 AM) No, I...   Sep 5 2010, 05:36 PM
- - Yerameyahu   That's true, he did say 'longer for the ch...   Sep 3 2010, 08:03 PM
- - Yerameyahu   Well, it's an opinion. You could simply divid...   Sep 4 2010, 01:20 AM
- - Yerameyahu   *shrug* Again, it's just personal preference. ...   Sep 4 2010, 03:26 PM
- - Yerameyahu   Terrible example: many people eat for nutrition (t...   Sep 5 2010, 08:17 PM
|- - Tymeaus Jalynsfein   QUOTE (Yerameyahu @ Sep 5 2010, 02:17 PM)...   Sep 5 2010, 09:18 PM
- - Rand   QUOTE (Tymeaus Jalynsfein @ Sep 5 2010, 12...   Sep 6 2010, 04:46 PM
|- - Tymeaus Jalynsfein   QUOTE (Rand @ Sep 6 2010, 10:46 AM) When ...   Sep 6 2010, 05:21 PM
- - Yerameyahu   It's not about what I'd like to play. If ...   Sep 6 2010, 05:09 PM
- - Myrgan   Rand, I think you're blaming the numbers and t...   Sep 6 2010, 06:42 PM
- - Rand   TJ: In my experience, the more crunch, the less ...   Sep 6 2010, 09:46 PM
- - DMiller   Rand, TJ, Yerameyahu, You are all right. None of ...   Sep 6 2010, 10:13 PM
|- - Tymeaus Jalynsfein   QUOTE (DMiller @ Sep 6 2010, 03:13 PM) Ra...   Sep 7 2010, 12:06 AM
- - Myrgan   Rand, sorry about the "lazy GMing", I di...   Sep 7 2010, 02:25 AM
- - Runner Smurf   I like the idea of doing using variable thresholds...   Sep 7 2010, 02:24 PM
- - Rand   QUOTE (DMiller @ Sep 6 2010, 05:13 PM) Ra...   Sep 7 2010, 04:38 PM
|- - Myrgan   QUOTE (Rand @ Sep 7 2010, 06:38 PM) Well,...   Sep 8 2010, 07:07 PM
|- - Rand   QUOTE (Myrgan @ Sep 8 2010, 02:07 PM) *My...   Sep 8 2010, 08:14 PM
- - Rand   Runner smurf, a lot of what you have down there is...   Sep 7 2010, 04:51 PM
- - Cheops   I use variable thresholds for all aspects of SR4A....   Sep 7 2010, 05:25 PM
|- - Rand   QUOTE (Cheops @ Sep 7 2010, 01:25 PM) I u...   Sep 8 2010, 10:49 AM
- - Yerameyahu   That's how Exalted 2e works, basically. 1:1 se...   Sep 7 2010, 05:32 PM
|- - Cheops   QUOTE (Yerameyahu @ Sep 7 2010, 05:32 PM)...   Sep 7 2010, 10:13 PM
- - StealthSigma   Is variable threshold supposed to work by adding t...   Sep 7 2010, 05:40 PM
|- - X-Kalibur   QUOTE (StealthSigma @ Sep 7 2010, 10:40 A...   Sep 7 2010, 05:44 PM
- - Yerameyahu   Yuck, an extra step in something that is supposed ...   Sep 7 2010, 06:07 PM
- - Rand   QUOTE (StealthSigma @ Sep 7 2010, 01:15 P...   Sep 7 2010, 07:50 PM
- - Cheops   Not really much more detail to go into than what I...   Sep 8 2010, 04:07 PM
- - Yerameyahu   The basic theory of what Cheops' suggestion...   Sep 8 2010, 07:21 PM
- - Yerameyahu   I think you're overstating the case for the ge...   Sep 8 2010, 08:18 PM
- - Rand   Yera, I think Cheops said he got rid of the dodge ...   Sep 8 2010, 08:21 PM
- - Yerameyahu   I'm assuming he used *something* like the Rang...   Sep 8 2010, 08:24 PM
|- - Cheops   QUOTE (Yerameyahu @ Sep 8 2010, 09:24 PM)...   Sep 9 2010, 12:22 AM
|- - Tanegar   QUOTE (Cheops @ Sep 8 2010, 08:22 PM) ...   Sep 9 2010, 03:26 PM
||- - X-Kalibur   QUOTE (Tanegar @ Sep 9 2010, 08:26 AM) Ha...   Sep 9 2010, 03:56 PM
|- - Rand   QUOTE (Cheops @ Sep 8 2010, 07:22 PM) I f...   Sep 9 2010, 08:13 PM
- - Rand   The biggest problem I see with his method is that ...   Sep 8 2010, 08:56 PM
- - Myrgan   QUOTE (Rand @ Sep 8 2010, 10:14 PM) Right...   Sep 9 2010, 11:18 AM
- - Yerameyahu   Actually, many of those just look like SR3.   Sep 9 2010, 03:40 PM
|- - StealthSigma   QUOTE (Yerameyahu @ Sep 9 2010, 11:40 AM)...   Sep 9 2010, 03:53 PM
- - Yerameyahu   Because SR3 is Shadowrun, StealthSigma. It's ...   Sep 9 2010, 04:21 PM
|- - StealthSigma   QUOTE (Yerameyahu @ Sep 9 2010, 12:21 PM)...   Sep 9 2010, 05:03 PM
|- - Doc Chase   QUOTE (StealthSigma @ Sep 9 2010, 06:03 P...   Sep 9 2010, 05:05 PM
- - Cheops   There's also the fact that the two new players...   Sep 9 2010, 07:44 PM
- - Yerameyahu   Be careful not to confuse Threshold with TN, btw.   Sep 9 2010, 08:16 PM
- - Rand   Yeah, oops. I do dat sometimes. But I am looking...   Sep 9 2010, 08:25 PM
- - Cheops   Honestly it hasn't come up yet and I didn...   Sep 9 2010, 09:45 PM
- - Yerameyahu   Again, Reaction/3 would be the classic method. It...   Sep 9 2010, 09:49 PM
- - Myrgan   I've been thinking about reducing the TN to 4 ...   Sep 10 2010, 02:11 PM


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