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LukeZ
post Sep 3 2010, 01:02 PM
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The situation:
2 characters (with similar Armor) against a group of thugs.

The results:
Character 1 was "lucky" and all the attacks against him had a damage <= to his armor. He quickly fell unconsciuos.
Caharcter 2 was "unlucky" and something like half of the attacks against him had a damage <= to his armor. He killed the goons ending badly stunned and badly injured.

Mmm... who was the true lucky one?

Any ideas on how to negate this "effect"?
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Posts in this topic
- LukeZ   Armor damage conversion   Sep 3 2010, 01:02 PM
- - Mooncrow   QUOTE (LukeZ @ Sep 3 2010, 08:02 AM) The ...   Sep 3 2010, 01:19 PM
- - TommyTwoToes   The problem with the mechanics ideas I am coming u...   Sep 3 2010, 01:21 PM
- - sabs   One possible way of doing it is this: Have Physica...   Sep 3 2010, 01:54 PM
- - Yerameyahu   Stun's easier to get rid of than physical; Moo...   Sep 3 2010, 02:38 PM
- - sabs   It's not terribly unrealistic. IF you're ...   Sep 3 2010, 03:24 PM
|- - LukeZ   QUOTE (sabs @ Sep 3 2010, 04:24 PM) It...   Sep 3 2010, 04:01 PM
- - Myrgan   I personally don't think this game mechanism n...   Sep 3 2010, 05:06 PM
|- - Mooncrow   QUOTE (Myrgan @ Sep 3 2010, 12:06 PM) Sti...   Sep 3 2010, 05:10 PM
|- - Mordinvan   QUOTE (Mooncrow @ Sep 3 2010, 10:10 AM) P...   Sep 3 2010, 05:49 PM
- - Yerameyahu   Well, there's no reason they wouldn't be w...   Sep 3 2010, 07:30 PM
|- - Mordinvan   QUOTE (Yerameyahu @ Sep 3 2010, 01:30 PM)...   Sep 3 2010, 07:45 PM
|- - Sengir   QUOTE (Mordinvan @ Sep 3 2010, 07:45 PM) ...   Sep 4 2010, 12:43 AM
- - Mongoose   QUOTE (LukeZ @ Sep 3 2010, 01:02 PM) Any ...   Sep 4 2010, 12:11 AM
- - Yerameyahu   Yes, it's totally unreasonable to take a ...   Sep 4 2010, 01:16 AM
|- - Mongoose   QUOTE (Yerameyahu @ Sep 4 2010, 02:16 AM)...   Sep 4 2010, 05:49 AM
- - jimbo   Well, I (usually) hate to post negativity w/o offe...   Sep 4 2010, 03:13 AM
- - Badmoodguy88   It is a step between being perfectly mobile with 1...   Sep 4 2010, 03:29 AM
- - Redcrow   IMO, one underlying problem with the Shadowrun com...   Sep 4 2010, 06:40 AM
- - suoq   I'm leaning toward playtesting Sabs way with t...   Sep 4 2010, 10:49 AM
- - Myrgan   I won't be too bothered about side effect 3), ...   Sep 4 2010, 12:51 PM
- - Myrgan   Here's an idea: maybe physical damage should h...   Sep 4 2010, 01:32 PM
- - Yerameyahu   See, I just feel like munchkin-y numeric manipulat...   Sep 4 2010, 03:20 PM
|- - Mongoose   QUOTE (Yerameyahu @ Sep 4 2010, 04:20 PM)...   Sep 4 2010, 04:31 PM
- - sabs   But What I don't like is that the Stun monitor...   Sep 4 2010, 04:31 PM
|- - Mäx   QUOTE (sabs @ Sep 4 2010, 07:31 PM) his f...   Sep 4 2010, 04:37 PM
- - Yerameyahu   I don't think that's the assumption I...   Sep 4 2010, 04:50 PM
|- - LukeZ   QUOTE (Yerameyahu @ Sep 4 2010, 04:50 PM)...   Sep 4 2010, 10:30 PM
- - Voran   You could fiddle with armor a bit to make it more ...   Sep 4 2010, 11:35 PM


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