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> Creating Challenges, Noob GM seeks experienced "Advisor"
Toloran
post Sep 3 2010, 03:04 PM
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I'm going to be running a Shadowrun game for the first time and I need advice:

How do you go about designing challenges for your group (Specifically combat)? As in, how do you keep them from being difficult enough to challenge them but not SO difficult that they'll get TPK'ed? My first instinct is to do whatever is "realistic" for the situation but 1) I don't live in 2072 and thus my view is slightly skewed, and 2) That'll probably get everyone dead.

My big problem is that I started out DMing D&D which comes with guidelines for building encounters and I've had a hard time adjusting over the years since to systems that don't have that (ie, pretty much all other RPGs).
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- Toloran   Creating Challenges   Sep 3 2010, 03:04 PM
- - Doc Chase   *pulls up a couch and comfy chair, puts on eyeglas...   Sep 3 2010, 03:08 PM
- - jaellot   My first response would be to diversify your oppos...   Sep 3 2010, 03:24 PM
- - Neurosis   IMHO "realistic" is not a bad default mi...   Sep 3 2010, 03:25 PM
- - Doc Chase   Read this thread. Creativity is the name of the g...   Sep 3 2010, 03:35 PM
- - Toloran   QUOTE (Doc Chase @ Sep 3 2010, 07:08 AM) ...   Sep 3 2010, 04:02 PM
|- - Mooncrow   QUOTE (Toloran @ Sep 3 2010, 12:02 PM) My...   Sep 3 2010, 04:18 PM
- - Doc Chase   Don't be afraid to alter your mooks on the fly...   Sep 3 2010, 04:09 PM
- - Sludig   One good idea, d/l the quickstart rules, let the p...   Sep 3 2010, 04:17 PM
- - yesferatu   I'd say have the possible NPCs ready before th...   Sep 3 2010, 04:32 PM
- - TommyTwoToes   Try a fight with opposition using shotguns. The f...   Sep 3 2010, 04:38 PM
|- - Neurosis   QUOTE (TommyTwoToes @ Sep 3 2010, 11:38 A...   Sep 6 2010, 10:20 PM
|- - codemonkey_uk   QUOTE (Neurosis @ Sep 6 2010, 11:20 PM) F...   Sep 7 2010, 10:07 AM
- - ShadowPavement   You might want to also check out this thread that ...   Sep 4 2010, 10:57 AM
- - Abstruse   You can tweak encounters with just personality. M...   Sep 5 2010, 02:56 PM
- - Laodicea   You can set up the encounters to be somewhat reali...   Sep 5 2010, 11:43 PM
- - kzt   In SR, like real life, the side that starts the fi...   Sep 6 2010, 01:37 AM
- - DingoJones   basically you are wanting to account for the playe...   Sep 6 2010, 07:55 AM
- - Ascalaphus   Don't sweat it. Start easy; it's okay if t...   Sep 6 2010, 09:19 AM
- - Kumo   I think that throwing a bunch of normal gangers (j...   Sep 6 2010, 10:12 PM
- - Tiralee   People are going to hit me for saying this, but ...   Sep 7 2010, 03:54 AM
- - Catadmin   QUOTE (Toloran @ Sep 3 2010, 11:04 AM) My...   Sep 7 2010, 08:54 PM
- - DireRadiant   Strategy > Tactics > Mechanics The exact sa...   Sep 8 2010, 07:58 PM
- - deek   I'd definitely start small. Even if the playe...   Sep 8 2010, 08:14 PM


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