Sep 3 2010, 03:04 PM
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Target ![]() Group: Members Posts: 44 Joined: 3-August 10 Member No.: 18,885 |
I'm going to be running a Shadowrun game for the first time and I need advice:
How do you go about designing challenges for your group (Specifically combat)? As in, how do you keep them from being difficult enough to challenge them but not SO difficult that they'll get TPK'ed? My first instinct is to do whatever is "realistic" for the situation but 1) I don't live in 2072 and thus my view is slightly skewed, and 2) That'll probably get everyone dead. My big problem is that I started out DMing D&D which comes with guidelines for building encounters and I've had a hard time adjusting over the years since to systems that don't have that (ie, pretty much all other RPGs). |
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Toloran Creating Challenges Sep 3 2010, 03:04 PM
Doc Chase *pulls up a couch and comfy chair, puts on eyeglas... Sep 3 2010, 03:08 PM
jaellot My first response would be to diversify your oppos... Sep 3 2010, 03:24 PM
Neurosis IMHO "realistic" is not a bad default mi... Sep 3 2010, 03:25 PM
Doc Chase Read this thread. Creativity is the name of the g... Sep 3 2010, 03:35 PM
Toloran QUOTE (Doc Chase @ Sep 3 2010, 07:08 AM) ... Sep 3 2010, 04:02 PM
Mooncrow QUOTE (Toloran @ Sep 3 2010, 12:02 PM) My... Sep 3 2010, 04:18 PM
Doc Chase Don't be afraid to alter your mooks on the fly... Sep 3 2010, 04:09 PM
Sludig One good idea, d/l the quickstart rules, let the p... Sep 3 2010, 04:17 PM
yesferatu I'd say have the possible NPCs ready before th... Sep 3 2010, 04:32 PM
TommyTwoToes Try a fight with opposition using shotguns. The f... Sep 3 2010, 04:38 PM
Neurosis QUOTE (TommyTwoToes @ Sep 3 2010, 11:38 A... Sep 6 2010, 10:20 PM
codemonkey_uk QUOTE (Neurosis @ Sep 6 2010, 11:20 PM) F... Sep 7 2010, 10:07 AM
ShadowPavement You might want to also check out this thread that ... Sep 4 2010, 10:57 AM
Abstruse You can tweak encounters with just personality. M... Sep 5 2010, 02:56 PM
Laodicea You can set up the encounters to be somewhat reali... Sep 5 2010, 11:43 PM
kzt In SR, like real life, the side that starts the fi... Sep 6 2010, 01:37 AM
DingoJones basically you are wanting to account for the playe... Sep 6 2010, 07:55 AM
Ascalaphus Don't sweat it. Start easy; it's okay if t... Sep 6 2010, 09:19 AM
Kumo I think that throwing a bunch of normal gangers (j... Sep 6 2010, 10:12 PM
Tiralee People are going to hit me for saying this, but ... Sep 7 2010, 03:54 AM
Catadmin QUOTE (Toloran @ Sep 3 2010, 11:04 AM) My... Sep 7 2010, 08:54 PM
DireRadiant Strategy > Tactics > Mechanics
The exact sa... Sep 8 2010, 07:58 PM
deek I'd definitely start small. Even if the playe... Sep 8 2010, 08:14 PM![]() ![]() |
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