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Stark
post Oct 6 2010, 03:09 AM
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I took a look around and did a search and didn't see anything that would answer this question, sorry if this has been asked and answered already.

So, it's been a while since I've run a campaign, and I'm starting one up where half my players are newbies. I'm trying to keep it easy for them but of course one of my players decides hes basically going to turn himself into a Cyber Zombie. He has a Cyber Torso, both arms, both lower legs, eyes, ears. Basically only thing left of him made of meat is his head, thighs and what's inside the torso.

Here's the issue, he want's skill wires and wired reflexes. Reading the description of Wired Reflexes and Skill Wires both make mention of them being rather invasive and making use of neural/nervous system to override the body's natural musculature.

I'm not sure where to draw the line and say "You've replaced too much of your body to be able to use these things". On the other hand it doesn't seem like a huge stretch that both these things could be integrated into his cyber limbs/torso even though neither have capacity ratings.

Looking for a bit of input from you guys. Is it reasonable for my player to have cybered out this much of his body and still be able to use Skill Wires and Wired Reflexes? If so should I maybe charge him a bit extra since those two implants will seemingly have to work differently than they would on a normal meat person? (this is where I was originally leaning)

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