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> Touch Spell Magician VS Adept
lowendz113
post Oct 15 2010, 04:10 PM
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So I've was looking into making an adept when I realized that they really aren't all that grand. I mean don't get me wrong, they are BAs but they don't have a lot of options and most of the initiation powers help out magicians way more than them.

This got me thinking that you could have a hand-to-hand magician that used touch spells for attacks and you would accomplish a simliar feeling. You can compensate for sustaining modifiers (to some extent) with Increase [Attribute], Get 4 IPs with Increase Reflexes, and heal yourself when stuff goes bad. And more importantly than that, you can counterspell.

I know the magician has to resist drain, but the touch drain really isn't bad. For example Death Touch (F/2) + 2. A force 6, which is packing some serious hurt, only has a 5 drain. Any magician worth his aura can soak most, if not all of that.

Furthermore, to cast a touch spell, all you need to do is touch the defender. This means that a tie results in a hit.

So on top of all of that, the magician also has access to every other spell in the book, and can specialize as needed for maximum butt kicking.

I know there are some drawbacks, but the flexibility it provides a character, IMHO, outweighs them.
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