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> Help needed from Firearm guru's and armor junkies, Need to make pistol/armor for RPG
Stumps
post Mar 10 2004, 08:19 AM
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Ok...I'm working on creating an RPG...(not all by myself)
At any rate, I need help designing the equivilant to a 9mm pistol and a piece of kevlar chest armor.

I want the pistol to be as realistic as possible.
So making it hurt isn't a bad thing here.

For the armor, I just need to figure out it's durability.
Like, what level of impact it can stand, and what level it gives in.
(or what caliber it can stand)

The armor works as follows in the game.
The bullet strikes the armor and all physical damage is taken by the armor.
The armor loses armor points everytime it takes a bullet.
Once the armor loses all of it's armor points the bullet(physical damage) goes to the defending character.
Even though the character is not receiving physical damage, they still receive a level of stun damage from the impact.
(this is just the basics so you can understand...there's more, but we don't need to go into that for this.)

Damage is straight damage in the game so far.
There is no comparing successes or the like yet, so the 9mm pistol can be straight conversion from caliber to game stat.

The Physical Damage bar is set at 10 boxes.

I would do this myself, but I don't know enough about this stuff yet.
I indeed could go research this and do it all myself, which I will do later, but right now I just need this one weapon and this one piece of armor.


Raygun?
Anyone?
Got any ideas of helpful comments?

(p.s. I'm not going to debate the core system here at all.)
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Posts in this topic
- Stumps   Help needed from Firearm guru's and armor junkies   Mar 10 2004, 08:19 AM
- - Crusher Bob   A revolver full at least, before the armor fails. ...   Mar 10 2004, 09:05 AM
- - Stumps   I think you miss understood me so here's an ex...   Mar 10 2004, 09:50 AM
- - Domino   So I would be able to live up to the point our rev...   Mar 10 2004, 10:04 AM
- - Stumps   No. I don't want that. The above stats were pu...   Mar 10 2004, 10:18 AM
- - Austere Emancipator   Well, like Crusher Bob said, there should be times...   Mar 10 2004, 11:29 AM
- - Stumps   ok... Thank you. That last part is useful. The r...   Mar 10 2004, 12:19 PM
- - Austere Emancipator   QUOTE (Stumps)so basically 2 to 5 shots. Assuming ...   Mar 10 2004, 12:27 PM
- - Callidus   I'm probably gonna get flamed for this and it ...   Mar 10 2004, 05:59 PM
- - Stumps   QUOTE ...and it doesn't map very well to the s...   Mar 10 2004, 10:51 PM
- - Crusher Bob   The 'staged penetration' system used in th...   Mar 11 2004, 07:22 AM
- - Stumps   Actually, I like that one quite a bit. I think I...   Mar 11 2004, 07:31 AM
- - Austere Emancipator   In that case, assuming an average damage of 3 for ...   Mar 11 2004, 01:22 PM
- - Crusher Bob   If you are planning to use hit locations, see if y...   Mar 13 2004, 03:46 AM
- - Catsnightmare   Another optional rule you can from Palladium you c...   Mar 18 2004, 12:21 AM
- - Diesel   Crusher, do explain.   Mar 18 2004, 01:11 AM
- - Crusher Bob   I've never liked (well, hated,) random hit loc...   Mar 18 2004, 04:33 AM
- - Stumps   I really, really like this idea and I want to use ...   Mar 18 2004, 07:52 AM
- - Stumps   Just took a look at a character sheet for ME. I t...   Mar 18 2004, 10:05 AM
- - Austere Emancipator   Eek! That stuff is really freaking heavy! ...   Mar 18 2004, 10:55 AM
- - Stumps   I do like this idea though...while the whole recie...   Mar 18 2004, 11:09 AM
- - Stumps   Crusher Bob, Besides which dice they roll... How ...   Mar 18 2004, 11:22 AM
- - Crusher Bob   Thety are using d100. There is one printed circle...   Mar 19 2004, 02:47 AM
- - Stumps   Yeah, but what if you miss? How do you determine w...   Mar 19 2004, 09:06 AM
- - Austere Emancipator   QUOTE (Crusher Bob)If I am poking just my head aor...   Mar 19 2004, 10:18 AM
- - Stumps   what I meant was this: Click For Diagram (it reall...   Mar 19 2004, 11:43 AM
- - Austere Emancipator   I'm completely fine with you not using random ...   Mar 19 2004, 02:11 PM
- - Stumps   True, I'm not going to use ME's system. ...   Mar 20 2004, 04:25 AM
- - Crusher Bob   For some sample shilouettes here's an archive ...   Mar 20 2004, 06:19 AM
- - Shadow   The only problem I have with hit locations is that...   Mar 23 2004, 04:37 AM
- - Austere Emancipator   QUOTE (Shadow)So how do you tell your player you s...   Mar 23 2004, 11:07 AM


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