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> Emotional Conflict Mechanics
shadowfire
post Nov 7 2010, 08:00 PM
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So I have been bouncing around the idea of intergarating more Story game concept into other game. One such concept is the idea that the character's emotions should have an effect on the game and in turn add depth to the role playing experience.
As such i have developed the following (GM Only) rules for the use in Shadowrun. Whenever the character(s) are confronted with a situation that there would in turn be an emotional response on the behalf of the character; i.e. the character's girlfriend is killed in front of him by a Yakuza boss, the character would be affected by the emotions he/she is feeling. Since the character is human they tend to get the better of him even at delicate times. The lengtrh of time that the character is affected by the emotion is up to the GM.

Anger The character must describe a target for their Anger. They gain the Combat monster Flew for the length of time that they are angry. They also gain an Anger Pool of dice based on the average of their willpower and charisma. The anger Dice Pool can be used for any non-resistance test/task, but only if directed at the described target.

Grief The Character gain a +3 modifier to all non-resistance test/tasks as well as being affected by the Impulsive flew.

Fear The Character is considered to be affected by Combat Paralysis Flew and gains a +3 modifier to all non-resistance test/tasks. The modifier does not affect them at any task to remove themselves from the area of the source of the fear.

Love The character gains a Love Pool of dice based on the average of their Willpower and Charisma when it comes to their Loved one. They also gain the Impulsive flew when it comes to their loved one.
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Posts in this topic
- shadowfire   Emotional Conflict Mechanics   Nov 7 2010, 08:00 PM
- - Reg06   Eh. You'll probably not have success forcing y...   Nov 7 2010, 08:07 PM
|- - Zyerne   QUOTE (Reg06 @ Nov 7 2010, 08:07 PM) Eh. ...   Nov 7 2010, 11:34 PM
|- - Udoshi   QUOTE (Reg06 @ Nov 7 2010, 01:07 PM) Eh. ...   Nov 8 2010, 11:06 PM
- - Critias   Why not just...uhh....role play?   Nov 7 2010, 08:38 PM
|- - ShadowPavement   QUOTE (Critias @ Nov 7 2010, 09:38 PM) Wh...   Nov 14 2010, 12:15 AM
- - Ascalaphus   How does getting mechanical modifiers for feeling ...   Nov 7 2010, 10:22 PM
- - Earlydawn   I'll go against the grain and say that I like ...   Nov 7 2010, 10:38 PM
- - Brainpiercing7.62mm   While I like mechanics for roleplaying, this is ju...   Nov 8 2010, 12:34 PM
- - pbangarth   The Composure test on page 138 of SR4A seems desig...   Nov 8 2010, 03:02 PM
- - Neurosis   Not to be unconstructive or anything but...I utter...   Nov 9 2010, 05:00 PM
- - Dahrken   This seems more than a little bit heavy handed. I ...   Nov 9 2010, 05:26 PM
- - Ascalaphus   Ooooh, personafix ftw!   Nov 9 2010, 05:43 PM
- - shadowfire   I really don't have problems with my players ...   Nov 13 2010, 01:55 AM
|- - Manunancy   QUOTE (shadowfire @ Nov 13 2010, 02:55 AM...   Nov 15 2010, 05:16 PM
|- - Fyndhal   QUOTE (shadowfire @ Nov 12 2010, 05:55 PM...   Nov 16 2010, 12:15 AM
- - Reg06   Or how about use the karma award system that's...   Nov 13 2010, 08:27 PM
- - shadowfire   yaaaaa. you don't get what i'm saying. th...   Nov 13 2010, 09:44 PM
|- - Critias   QUOTE (shadowfire @ Nov 13 2010, 04:44 PM...   Nov 13 2010, 10:06 PM
- - Yerameyahu   This isn't a crazy idea. It's an old one. ...   Nov 13 2010, 10:12 PM
- - tagz   I think I get what he's driving at. He isn...   Nov 14 2010, 02:58 AM
|- - Reg06   QUOTE (tagz @ Nov 14 2010, 03:58 AM) I th...   Nov 14 2010, 04:18 AM
- - Juggler   Interesting concept. I guess I should start rolli...   Nov 14 2010, 05:10 AM
- - Mayhem_2006   Just use GM discretion to sling them an occasional...   Nov 14 2010, 10:03 PM
- - Ascalaphus   In most cases, the player should be telling the GM...   Nov 15 2010, 02:35 PM
- - jaellot   I applaud the effort to try and bring more emotion...   Nov 15 2010, 05:03 PM
- - Garou   I don't think you should do this at all. Feeli...   Nov 16 2010, 01:31 AM


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