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Moving Target ![]() ![]() Group: Members Posts: 197 Joined: 15-June 05 From: Portland, Or. Member No.: 7,447 ![]() |
So I have been bouncing around the idea of intergarating more Story game concept into other game. One such concept is the idea that the character's emotions should have an effect on the game and in turn add depth to the role playing experience.
As such i have developed the following (GM Only) rules for the use in Shadowrun. Whenever the character(s) are confronted with a situation that there would in turn be an emotional response on the behalf of the character; i.e. the character's girlfriend is killed in front of him by a Yakuza boss, the character would be affected by the emotions he/she is feeling. Since the character is human they tend to get the better of him even at delicate times. The lengtrh of time that the character is affected by the emotion is up to the GM. Anger The character must describe a target for their Anger. They gain the Combat monster Flew for the length of time that they are angry. They also gain an Anger Pool of dice based on the average of their willpower and charisma. The anger Dice Pool can be used for any non-resistance test/task, but only if directed at the described target. Grief The Character gain a +3 modifier to all non-resistance test/tasks as well as being affected by the Impulsive flew. Fear The Character is considered to be affected by Combat Paralysis Flew and gains a +3 modifier to all non-resistance test/tasks. The modifier does not affect them at any task to remove themselves from the area of the source of the fear. Love The character gains a Love Pool of dice based on the average of their Willpower and Charisma when it comes to their Loved one. They also gain the Impulsive flew when it comes to their loved one. |
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Lo-Fi Version | Time is now: 6th February 2025 - 01:06 PM |
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