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> Wetwork, Looking for some help/inspiration
Hound
post Nov 20 2010, 09:19 AM
Post #1


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So I've never really run a game based on assassination before, and I was considering trying it out. However, I can't quite wrap my head around it, as far as what the players are actually doing. I mean, basically, they accept the job, gather information, and then kill the guy? That just doesn't seem like a lot of stuff to do. So, anyone have ideas for how to make wetwork runs more interesting/longer? I'm drawing a blank on good complications to have pop up during the run. Like something that is interesting without making the run too hard. If it helps, for the run I'm considering, the target would be an Incense Master of a Seattle based Triad, who may or may not be a vampire (I haven't decided yet, but I'm leaning towards yes.)

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Posts in this topic
- Hound   Wetwork   Nov 20 2010, 09:19 AM
- - Megu   You don't think having to kill a Triad bigshot...   Nov 20 2010, 09:32 AM
- - Zyerne   When they've gunned down his guards you could ...   Nov 20 2010, 09:39 AM
- - ProfGast   I can actually think of a number of complications ...   Nov 20 2010, 10:00 AM
- - capt.pantsless   QUOTE (Hound @ Nov 20 2010, 03:19 AM) I m...   Nov 20 2010, 01:05 PM
- - Kagetenshi   "The it's-just-plain-difficult situation...   Nov 20 2010, 01:18 PM
- - klinktastic   I'm with the guys above, wetwork missions need...   Nov 20 2010, 02:02 PM
- - Ascalaphus   Other possible complications.. * No collateral da...   Nov 20 2010, 03:20 PM
- - Kagetenshi   Also, in one of my essays here (/shameless self-pr...   Nov 20 2010, 03:24 PM
- - Kyrel   As everyone else have already written, there's...   Nov 20 2010, 06:56 PM
- - Hound   A lot of great ideas here, thanks a lot guys Now ...   Nov 20 2010, 07:08 PM
|- - Kagetenshi   QUOTE (Hound @ Nov 20 2010, 02:08 PM) Now...   Nov 21 2010, 02:15 AM
- - Ascalaphus   IRL, it's hard to professionally assassinate a...   Nov 20 2010, 07:35 PM
- - crash2029   The Hitman game series has some good inspiration f...   Nov 20 2010, 09:27 PM
- - KarmaInferno   The meat of a game is never the job itself, regard...   Nov 21 2010, 12:19 AM
- - Chance359   One of the best wetwork jobs I've read about i...   Nov 21 2010, 01:29 AM
- - Teryn180   One thing that the runners need to remember is to ...   Nov 21 2010, 03:07 AM
- - kzt   Most important (hence wealthy) people who have a r...   Nov 21 2010, 05:09 AM
- - Ascalaphus   They do the run, kill the target after defeating i...   Nov 21 2010, 01:21 PM
- - Pollux710   QUOTE (Hound @ Nov 20 2010, 02:19 AM) So ...   Nov 22 2010, 04:15 PM
- - Neurosis   I was going to make some suggestions from my own a...   Nov 22 2010, 06:22 PM
- - Doc Chase   The entire Hitman series is based on this single m...   Nov 22 2010, 06:46 PM
- - Apathy   Kill [target x] at [specific time t] [with/without...   Nov 23 2010, 08:02 PM
- - Eratosthenes   The job itself could be straightforward, but the a...   Nov 23 2010, 08:28 PM
|- - Kagetenshi   QUOTE (Eratosthenes @ Nov 23 2010, 03:28 ...   Nov 23 2010, 10:30 PM
- - sabs   Or the team ends up doing a couple of side runs as...   Nov 23 2010, 08:33 PM
- - Ascalaphus   Sniping could feel anticlimactic. What if the targ...   Nov 24 2010, 09:42 PM
- - kzt   Yup. You can use the armored vehicle under a cano...   Nov 24 2010, 10:29 PM
- - Brazilian_Shinobi   Steal a couple of bus and control them with a rigg...   Nov 25 2010, 04:20 AM
|- - Kagetenshi   QUOTE (Brazilian_Shinobi @ Nov 24 2010, 11...   Nov 25 2010, 04:32 AM
- - KarmaInferno   Overall, any Wetwork mission has one constant - th...   Nov 25 2010, 07:10 AM
- - Ascalaphus   QUOTE (kzt @ Nov 25 2010, 12:29 AM) Yup. ...   Nov 25 2010, 09:32 AM
|- - kzt   QUOTE (Ascalaphus @ Nov 25 2010, 03:32 AM...   Nov 25 2010, 08:11 PM
- - Ascalaphus   Spotter drone from another angle. That's prett...   Nov 26 2010, 08:11 AM
|- - kzt   QUOTE (Ascalaphus @ Nov 26 2010, 02:11 AM...   Nov 26 2010, 09:07 AM
|- - Ascalaphus   QUOTE (kzt @ Nov 26 2010, 11:07 AM) Spott...   Nov 26 2010, 10:24 AM
- - Snow_Fox   getting in to the target is only part of the probl...   Nov 27 2010, 09:27 PM


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