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> The importance of reinforcements
sunnyside
post Nov 22 2010, 05:32 PM
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I've been in a bunch of threads about how to emphasise the non combat aspects of the game. Trying to add in situations where the hacker, stealth dude, or particularily the face can have their time in the spotlight.

What occured to me recently is that among the games I've ran and those I've played in, not just Shadowrun, more than anything else the determining factor in whether or not it was all about combat was the existance of reinforcements.

The key concept here is that while you'll still get into combat during most game sessions, the earlier you are detected and the longer you're in combat, the more dire your situation becomes, and at some point you'd get squashed.

I personally think reinforcements of this nature are natural in Shadowrun, particularily when operating in higher rated urban settings. In seconds someone could be on a comlink mentally screaming for backup. It'll take some amount of time. But it wouldn't take very long in combat turns in principle to make arrangements for a wage mage to send over some spirits they have ready to go and have them materialize in front of the players. The speed of aereal drones means that they could be inbound rapidly as well, even if they have to launch from other corporate facilities. If Lonestar is involved they would have people on the ground in the area with some density, depending on the rating of the location. Also forces within a facility, that would initially have probably been spread out, would have time to organize and, if they suspect where the players are going, they'd be able to start setting up ambushes and getting into hidden positions to snipe from.

And of course if they players keep winning but don't flee someone could call in other Shadowrunners, their own special forces, the national guard, or the military.

When players are aware of this, suddenly the combat guys are willing to let the non combat monsters try their shtick for as long as they can manage things. Planning and legwork go way up as well. Even if the GM isn't actively trying to put in situations for the hacker and face or if they haven't worked out how other people's contacts might be able to help, the players will take the initiative to seek them, and things tend to start working out.

When players aren't concerned about reinforcements, or don't respect the threat they might pose, I find the combat types view faceish players as a time wasting nuisance outside of negotiations, and will often gleefully undermine them by instigating a fight. Grumbling about initiative passes, broken rules, and power gaming usually ensue in these games.

Does this match up with your experiences? What might a "realistic" and or appropriate escalation of reinforcements be in your opinion or your game?
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Posts in this topic
- sunnyside   The importance of reinforcements   Nov 22 2010, 05:32 PM
- - Blade   One of my favorite tactics as a GM, and one I thin...   Nov 22 2010, 05:53 PM
- - Inncubi   In the games I run NPC's tend to be very low o...   Nov 22 2010, 06:04 PM
|- - Kagetenshi   QUOTE (Inncubi @ Nov 22 2010, 01:04 PM) 1...   Nov 23 2010, 03:07 PM
|- - Inncubi   QUOTE (Kagetenshi @ Nov 23 2010, 10:07 AM...   Nov 23 2010, 03:30 PM
|- - Manunancy   QUOTE (Inncubi @ Nov 23 2010, 04:30 PM) N...   Nov 23 2010, 08:53 PM
|- - Inncubi   QUOTE (Manunancy @ Nov 23 2010, 03:53 PM)...   Nov 23 2010, 09:33 PM
|- - Kagetenshi   QUOTE (Inncubi @ Nov 23 2010, 04:33 PM) B...   Nov 23 2010, 11:15 PM
|- - sunnyside   QUOTE (Kagetenshi @ Nov 23 2010, 06:15 PM...   Nov 24 2010, 03:10 AM
|- - Blade   QUOTE (Kagetenshi @ Nov 24 2010, 12:15 AM...   Nov 24 2010, 04:27 PM
|- - Fauxknight   QUOTE (Kagetenshi @ Nov 23 2010, 06:15 PM...   Nov 24 2010, 05:28 PM
|- - Inncubi   Damn... i had made a good and nice post answering ...   Nov 24 2010, 06:52 PM
||- - Kagetenshi   QUOTE (Inncubi @ Nov 24 2010, 01:52 PM) D...   Nov 24 2010, 09:04 PM
||- - sunnyside   QUOTE (Kagetenshi @ Nov 24 2010, 04:04 PM...   Nov 24 2010, 09:54 PM
||- - Kagetenshi   QUOTE (sunnyside @ Nov 24 2010, 04:54 PM)...   Nov 24 2010, 11:20 PM
||- - sunnyside   QUOTE (Kagetenshi @ Nov 24 2010, 06:20 PM...   Nov 28 2010, 05:30 PM
||- - Kagetenshi   QUOTE (sunnyside @ Nov 28 2010, 12:30 PM)...   Nov 28 2010, 05:53 PM
||- - sunnyside   QUOTE (Kagetenshi @ Nov 28 2010, 12:53 PM...   Nov 29 2010, 03:01 PM
||- - Kagetenshi   QUOTE (sunnyside @ Nov 29 2010, 10:01 AM)...   Nov 29 2010, 03:36 PM
||- - sunnyside   QUOTE (Kagetenshi @ Nov 29 2010, 10:36 AM...   Nov 29 2010, 04:57 PM
||- - Kagetenshi   QUOTE (sunnyside @ Nov 29 2010, 11:57 AM)...   Nov 29 2010, 05:51 PM
||- - pbangarth   QUOTE (Kagetenshi @ Nov 29 2010, 12:51 PM...   Nov 29 2010, 06:49 PM
|- - kzt   QUOTE (Fauxknight @ Nov 24 2010, 11:28 AM...   Nov 24 2010, 09:41 PM
- - Neurosis   QUOTE Does this match up with your experiences? Wh...   Nov 22 2010, 06:19 PM
- - sunnyside   You guys are mentioning another concept that I thi...   Nov 22 2010, 09:01 PM
- - Faelan   Definitely coincides with my experiences. My play...   Nov 22 2010, 10:30 PM
- - toturi   When I GM, I keep in mind that while compared to t...   Nov 23 2010, 04:26 AM
|- - Inncubi   QUOTE (toturi @ Nov 22 2010, 11:26 PM) Wh...   Nov 23 2010, 02:48 PM
|- - toturi   QUOTE (Inncubi @ Nov 23 2010, 10:48 PM) I...   Nov 24 2010, 02:10 AM
- - Kagetenshi   Certainly different GMs run the world differently;...   Nov 23 2010, 06:07 PM
- - Fyndhal   Another thing to consider in all of this, is ...   Nov 23 2010, 07:30 PM
- - Brazilian_Shinobi   They might do as SWAT Teams, they are police offic...   Nov 23 2010, 09:18 PM
- - StealthSigma   QUOTE (sunnyside @ Nov 22 2010, 12:32 PM)...   Nov 23 2010, 09:20 PM
- - sunnyside   QUOTE (Kagetenshi @ Nov 23 2010, 01:07 PM...   Nov 23 2010, 10:16 PM
- - Aku   of course, part of the problem with having super i...   Nov 24 2010, 03:05 AM
|- - Kagetenshi   QUOTE (Aku @ Nov 23 2010, 10:05 PM) of co...   Nov 24 2010, 04:42 PM
- - sunnyside   QUOTE (Aku @ Nov 23 2010, 10:05 PM) of co...   Nov 24 2010, 05:11 PM
- - Doc Chase   The Hollywood Shootout is the dictionary reference...   Nov 24 2010, 08:20 PM
- - Fyndhal   Modern America is a far cry from the situation in ...   Nov 24 2010, 10:22 PM
|- - sunnyside   QUOTE (Fyndhal @ Nov 24 2010, 05:22 PM) M...   Nov 24 2010, 10:38 PM
||- - Doc Chase   QUOTE (sunnyside @ Nov 24 2010, 10:38 PM)...   Nov 24 2010, 10:44 PM
|- - Lantzer   QUOTE (Fyndhal @ Nov 24 2010, 10:22 PM) T...   Nov 29 2010, 10:06 PM
|- - Fyndhal   QUOTE (Lantzer @ Nov 29 2010, 02:06 PM) O...   Nov 29 2010, 11:56 PM
- - UmaroVI   I suspect it's best to just not think too hard...   Nov 25 2010, 12:54 AM
- - Ascalaphus   Sometimes LS/KE might secretly applaud gangs for r...   Nov 25 2010, 09:30 AM
|- - kzt   QUOTE (Ascalaphus @ Nov 25 2010, 03:30 AM...   Nov 25 2010, 08:16 PM
- - Aku   Also, consider this. Any run in a corp facility, i...   Nov 25 2010, 03:31 PM
- - Kagetenshi   Hey, it's not quite like that! I could be ...   Nov 29 2010, 07:00 PM
- - sunnyside   I'm pretty sure about the Thunderbolt part, at...   Nov 29 2010, 09:20 PM


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