Cleaning up the Game a bit |
Cleaning up the Game a bit |
Dec 9 2010, 12:02 AM
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Target Group: New Member Probation Posts: 4 Joined: 8-December 10 Member No.: 19,222 |
Has anyone played around with static defense values? I'm wondering because the game seems kinda clunky with 3 rolls involved in every combat action (To hit, Defense, and Damage Resistance) Coming from playing Exalted, this seems very slow paced. I was therefore considering playing with a way to derive a defense value that all players have which the attacker just needs to make the threshold of to hit. Thereby reducing it to two rolls, attack and damage resistance. My thought was that your standard ranged dv would be half your reaction plus environment modifiers (Making environment stronger while reaction becomes weaker) and add half your dodge if you take the defend action. Melee would be reaction plus relevant skill/2 + situational modifier. Has anyone else tried something like this?
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Lo-Fi Version | Time is now: 29th January 2025 - 04:47 PM |
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