Dec 13 2010, 07:28 AM
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Target ![]() Group: Members Posts: 30 Joined: 13-December 10 Member No.: 19,227 |
One of my player wants to play a Free Spirit and built it already. As a gamemaster I still have some questions in dealing with it.
1) Is it correct that the only attributes the player has to pay for are Force and Edge? Everything else rises automatically with Force (natural minimum and maximum of every attribute). If this is not correct, what is the reference for that? 2) It can't interact with VR and AR. Can it read displays (no e-ink (IMG:style_emoticons/default/wink.gif) ) though? The sentence about that in the Runner's Companion is not really clear. If it can't read displays, would it be able to see for example a traffic light? If it can't read displays I'd really need a reference for that. 3) How can it interact electronically with the players? Can it use a commlink like a phone? 4) What can I do as a gamemaster to make life a little bit harder for the Free Spirit w/out racking up astral security too much? Not everything should have a ward, patrolling spirits, an on-site magician, bacterial containment grids and guns filled with FAB now. What standard security measures would there be anyway, that are effective against Free Spirits? I do not want to torture the player, just want to make it challenging for him, too. |
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nielsk Player wants to play a Free Spirit Dec 13 2010, 07:28 AM
Fortinbras I'm going to assume you have a copy of Runner... Dec 13 2010, 08:02 AM
Neraph QUOTE (Fortinbras @ Dec 13 2010, 02:02 AM... Dec 13 2010, 09:01 AM
Fortinbras QUOTE (Neraph @ Dec 13 2010, 05:01 AM) Th... Dec 13 2010, 09:19 AM
nielsk Seems that I didn't dwell a long time in SR-wa... Dec 13 2010, 08:15 AM
kzt Actually, all these points are all debatable. Fo... Dec 13 2010, 08:22 AM
Fortinbras QUOTE (kzt @ Dec 13 2010, 04:22 AM) Actua... Dec 13 2010, 08:32 AM
Seth I have been playing a free spirit for 6 sessions n... Dec 13 2010, 08:44 AM
nielsk Thanks. I drop the thing with the electronic proje... Dec 13 2010, 08:51 AM
nielsk Runner's Companion p. 92:
QUOTE In addition, ... Dec 13 2010, 09:09 AM
Neraph QUOTE (nielsk @ Dec 13 2010, 03:09 AM) Th... Dec 13 2010, 09:25 AM
Fortinbras QUOTE (Neraph @ Dec 13 2010, 05:25 AM) Th... Dec 13 2010, 09:41 AM
nielsk To make everything a bit clearer.
What you actual... Dec 13 2010, 09:48 AM
nielsk Btw. once again the quote about the minimums (whic... Dec 13 2010, 09:51 AM
Fortinbras Okey doke, we'll try this again.
The spirit... Dec 13 2010, 10:27 AM
Mäx QUOTE (Fortinbras @ Dec 13 2010, 12:27 PM... Dec 13 2010, 09:59 PM
Jareth Valar This can be argued for a while, we all have to agr... Dec 13 2010, 12:09 PM
Ascalaphus Does the spirit have a good motivation to be a Sha... Dec 13 2010, 12:29 PM
Seth An observation about the conversation to date. The... Dec 13 2010, 12:36 PM
Fortinbras QUOTE (Seth @ Dec 13 2010, 08:36 AM) An o... Dec 13 2010, 02:08 PM
nielsk QUOTE a Materialized spirit can even use a modern ... Dec 13 2010, 01:23 PM
Ascalaphus 250BP seems like a lot to pay, but keep in mind wh... Dec 13 2010, 02:05 PM
Ramaloke Friendship Pact is terrible. The idea that your Fr... Dec 13 2010, 02:15 PM
dreddwulf1 QUOTE (Ramaloke @ Dec 13 2010, 08:15 AM) ... Dec 13 2010, 02:55 PM

kzt QUOTE (dreddwulf1 @ Dec 13 2010, 08:55 AM... Dec 13 2010, 04:33 PM
Neraph QUOTE (Ramaloke @ Dec 13 2010, 08:15 AM) ... Dec 13 2010, 05:16 PM
Ascalaphus I'd say that IF the player can come up with a ... Dec 13 2010, 02:25 PM
Ramaloke Oh, I agree, but the Frienship Pact as it is now i... Dec 13 2010, 03:18 PM
Ramaloke Exactly. You basically force the spirit to be an a... Dec 13 2010, 04:36 PM
Yerameyahu Aha, but *are* they nice and safe? No risk means y... Dec 13 2010, 06:17 PM
Neraph QUOTE (Yerameyahu @ Dec 13 2010, 12:17 PM... Dec 13 2010, 08:13 PM
pbangarth One aspect of the Free Spirit rules that is often ... Dec 13 2010, 11:54 PM
Ascalaphus QUOTE (pbangarth @ Dec 14 2010, 01:54 AM)... Dec 14 2010, 01:26 AM
kzt QUOTE (Ascalaphus @ Dec 13 2010, 07:26 PM... Dec 14 2010, 04:41 AM
pbangarth QUOTE (kzt @ Dec 13 2010, 11:41 PM) Umm, ... Dec 14 2010, 04:52 AM
Neraph QUOTE (kzt @ Dec 13 2010, 10:41 PM) Umm, ... Dec 14 2010, 05:30 PM
Doc Chase QUOTE (Neraph @ Dec 14 2010, 05:30 PM) Th... Dec 14 2010, 05:33 PM
nielsk Even with splitting attributes from Force, Force i... Dec 14 2010, 07:10 AM
pbangarth QUOTE (nielsk @ Dec 14 2010, 02:10 AM) Ev... Dec 14 2010, 03:43 PM
Sephiroth QUOTE (nielsk @ Dec 14 2010, 08:10 AM) Ev... Dec 14 2010, 05:24 PM
Seth QUOTE That... that is insane...
In other threads ... Dec 14 2010, 09:26 AM
Seth QUOTE If something determines something else and n... Dec 14 2010, 09:27 AM![]() ![]() |
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