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Moving Target ![]() ![]() Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 ![]() |
I'm a big fan of space RTS games, which is sad because there are so few good ones, bought Sins in the hopes it would provide some entertainment, it did for the first few hours. That is when I started to get worried, the lack of a real campaign mode should have been a warning.... The game has a horrible AI, enemy ships jump in and out of systems pretty much at random and unless commanded to all ships seem to spread out their fire. Needless to say this makes actual strategic defense problematic. What is even worse is while you can pay to have pirates raid enemy cultures they raid you as well and at times this leads to something that can only be termed spam raiding by the computer player. The system of searching planets you colonize for artifacts had me interested from the get go but after using it extensively in every map I've played I can honestly say it isn't worth it, I've never gotten more than 2 artifacts and considering the cost I would have been better off just dumping the resources in to researching tech. That isn't to say the game is completely without merits, the three civilizations are a small sampling but are atleast well balanced and fun to play, the variety of research paths you can take is fun and the fact you can level up your cap ships and choose how they advance along their own talents is pretty cool, but over all the end product feels like some game design student's project, and not for finals. There is a lot of potential but it just fails to execute on too many points.
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Lo-Fi Version | Time is now: 18th August 2025 - 03:57 PM |
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