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> Magic House Rules, Enhancing Flavor, Removing Problems
Nifft
post Dec 30 2010, 06:22 PM
Post #1


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Here are some house rules which I'm considering using. I'll try to explain my reasoning for them; if the rules suck, or don't match the reasoning, please let me know. Thanks.

Default = SR4/20A.

- - -

Removed:
  • Analyze Device - problem spell
  • Shapechange - problem spell, just take Critter Shape
  • Increase [mental attribute] - because Drain should be a problem
  • Ignite - just take Flamethrower
  • Hush
  • Control Thoughts, Mob Mind - problem spell
  • Mind Probe - problem spell


Moved:
  • Silence -> to Manipulation
  • Influence -> to Illusion
  • Control Emotions, Mob Mood -> to Illusion
(Why: it seems to me that affecting minds is the job of Illusions, and Silence is an area denial spell like Mist, Shadow, or Ice Sheet.)

Added (from Street Magic):
  • Borrow Sense, Animal Sense, Eyes of the Pack
  • Diagnose
  • Mindnet (+Extended)
  • Enabler
  • Healthy Glow - functions to remove or suppress bruises, abrasions, cuts, and other bodily evidence of recent combat
  • Chaff/Flak
  • Foreboding
  • Calm Animal, Calm Pack -> as Illusion
  • Alter Memory -> as Illusion
  • Element Aura
  • Fashion
  • Makeover
  • Mana Static
  • Mist
  • Sterilize
(Why: part of the reason I wanted to take nice things away from Manipulation was so I could give it other nice things. Street Magic has a bunch of sweet Manipulation spells.)

Indirect Combat Spells - You can create a version of these with a range limitation of 10 yards to reduce the drain by -1. (Why: I want to encourage the use of Indirect combat spells. I'm not sure this is sufficient.)

Direct Combat Spells - This fascinating branch of magic is actually a hybrid of ritual and tactical spellcasting. These special rules apply:
  • When attacking a foe with both a body and a spirit, you need both a "tactical" link (line-of-sight) and a "ritual" link (fresh blood, hair, favorite emotitoy) to target an enemy at range. For Touch spells, the Unarmed roll counts as establishing both links.
  • When targeting something with only a body (like a Drone), you only need a "tactical" link, but you must deal with object resistance.
  • When targeting something with only a spirit (like a Spirit, or a projecting Mage), you only need a "tactical" link.
  • If the spell requires a "ritual" link, you must roll the lower of Spellcasting or Ritual Spellcasting.
(Why: I want to make Direct combat spells more tactically interesting, and I don't want them to remain strictly better than Indirect combat spells. Now they're more potent as plot elements and fight-enders than as boring staples used every single fight.)

Critter Form:
  • Your 'ware must fit your chosen form. If you have man-sized cyber-eyes, you can't turn into a seagull.
  • Each spell turns you into a specific, recognizable individual.
  • You can choose Human (or any base meta-type) when learning this spell. Humans have a 3 in all physical attributes; meta-types adjust accordingly (i.e. Troll Form base critter would have Bod 7, Agl 2, Rct 3, Str 7).
  • Your new form's attributes are the lower of the critter's attributes or your own attributes, except as noted below.
  • Net hits provide a bonus to one physical attribute chosen when you learn the spell (typically, the critter's highest physical attribute). Troll Form, for example, could provide a bonus to Body or Strength, but not Agility or Reaction.
  • You are always limited by the augmented maximums of your own base form.


- - -

'Ware for spellcasters. You cannot target spells using cyberware enhancements, period. Bioware works fine. (Why: clears up a lot of corner-cases with occular drones / sonar / etc., and gives bio-eyes a reason to live.)

- - -

I think these changes handle all the problems I've seen crop up both in theory and in practice of playing Shadowrun 4e. If I've missed anything -- including problem spells in the core book, or not importing a super-awesome spell from a splat -- please let me know.

Also, I don't have any particular rules changes in mind for Adepts, as they haven't been much of a problem in my limited experience. The option of allowing +1 PP in place of a Metamagic seems fine.

Thoughts? Thanks, -- N
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Posts in this topic
- Nifft   Magic House Rules   Dec 30 2010, 06:22 PM
- - WyldKnight   I'm still reading it over but you know without...   Dec 30 2010, 06:32 PM
- - jaellot   Mainly skimmed, but Ignite is probably one of my f...   Dec 30 2010, 06:37 PM
- - Neraph   While I see the reasoning behind many of these cha...   Dec 30 2010, 06:38 PM
- - Nifft   QUOTE (WyldKnight @ Dec 30 2010, 01:32 PM...   Dec 30 2010, 07:21 PM
- - WyldKnight   Pixies get a bonus to logic and charisma is only 1...   Dec 30 2010, 07:37 PM
- - Adarael   Lemmie roll through these and tell you what I thin...   Dec 30 2010, 08:07 PM
|- - Nifft   QUOTE (WyldKnight @ Dec 30 2010, 02:37 PM...   Dec 31 2010, 03:29 PM
|- - Adarael   QUOTE (Nifft @ Dec 31 2010, 07:29 AM) Sil...   Dec 31 2010, 05:10 PM
- - Seth   QUOTE Removed: Analyze Device - problem spell Shap...   Dec 30 2010, 09:23 PM
|- - Nifft   QUOTE (Seth @ Dec 30 2010, 04:23 PM) Most...   Dec 31 2010, 03:57 PM
- - Mäx   QUOTE (Nifft @ Dec 30 2010, 08:22 PM) Ind...   Dec 31 2010, 12:15 AM
- - Omenowl   My issue is with shapechange removal. The point o...   Dec 31 2010, 12:18 AM
|- - Mäx   QUOTE (Omenowl @ Dec 31 2010, 02:18 AM) A...   Dec 31 2010, 12:23 AM
- - Omenowl   I disagree as ghouls can cast spells on ranged tar...   Dec 31 2010, 01:01 AM
|- - Draco18s   QUOTE (Omenowl @ Dec 30 2010, 08:01 PM) I...   Dec 31 2010, 01:38 AM
- - sabs   Ghouls are st00pid... mmmkay? Any rules argument t...   Dec 31 2010, 01:12 AM
- - Slide7X   I suggest you watch out for the spell Detect also....   Dec 31 2010, 05:46 PM
- - tagz   Personally I think a few minor tweaks to the Drain...   Dec 31 2010, 06:01 PM
- - Slide7X   In my experience the "Increase the Drain make...   Dec 31 2010, 07:56 PM
|- - Mäx   QUOTE (Slide7X @ Dec 31 2010, 09:56 PM) I...   Jan 1 2011, 12:40 PM
|- - Nifft   QUOTE (Slide7X @ Dec 31 2010, 02:56 PM) I...   Jan 1 2011, 02:59 PM
|- - Slide7X   [quote name='Nifft' date='Jan 1 2011, ...   Jan 1 2011, 04:59 PM
|- - Teryon   QUOTE @Draco18s Indeed, much to many player's ...   Jan 1 2011, 07:17 PM
|- - Mäx   QUOTE (Slide7X @ Jan 1 2011, 06:59 PM) @M...   Jan 1 2011, 09:37 PM
- - Aku   Shouldn't detect explosives light up every sin...   Jan 1 2011, 01:33 AM
|- - Draco18s   QUOTE (Aku @ Dec 31 2010, 08:33 PM) Shoul...   Jan 1 2011, 02:34 AM
- - Seth   QUOTE I totally don't mind if the party mage f...   Jan 1 2011, 05:40 PM
|- - Draco18s   QUOTE (Seth @ Jan 1 2011, 12:40 PM) Direc...   Jan 1 2011, 06:10 PM
||- - Nifft   QUOTE (Draco18s @ Jan 1 2011, 01:10 PM) W...   Jan 1 2011, 06:48 PM
||- - Draco18s   QUOTE (Nifft @ Jan 1 2011, 01:48 PM) You ...   Jan 1 2011, 06:52 PM
|- - Nifft   QUOTE (Seth @ Jan 1 2011, 12:40 PM) Direc...   Jan 1 2011, 06:47 PM
- - Adarael   On the subject of gaiasphere vetos and nukes: As ...   Jan 1 2011, 07:57 PM
- - Ascalaphus   Nuclear power is widely used in SR; I guess the ve...   Jan 1 2011, 08:09 PM
- - Slide7X   Hmm...How about changing the damage of direct comb...   Jan 1 2011, 08:22 PM
- - Ascalaphus   QUOTE (Nifft @ Dec 30 2010, 08:22 PM) Rem...   Jan 1 2011, 08:37 PM
|- - Nifft   QUOTE (Ascalaphus @ Jan 1 2011, 03:37 PM)...   Jan 2 2011, 02:48 AM
|- - Ascalaphus   QUOTE (Nifft @ Jan 2 2011, 04:48 AM) The ...   Jan 2 2011, 09:48 AM
|- - Muspellsheimr   QUOTE (Ascalaphus @ Jan 2 2011, 03:48 AM)...   Jan 2 2011, 02:27 PM
|- - Nifft   QUOTE (Muspellsheimr @ Jan 2 2011, 09:27 ...   Jan 2 2011, 05:21 PM
- - Ascalaphus   Another thing about Cybereyes: if they don't p...   Jan 2 2011, 11:16 AM
- - Irion   QUOTE So do I. What I don't like are no-braine...   Jan 2 2011, 12:23 PM
|- - Nifft   QUOTE (Irion @ Jan 2 2011, 07:23 AM) To s...   Jan 2 2011, 05:16 PM
- - Muspellsheimr   Problem Spells While there are some spells that do...   Jan 2 2011, 02:18 PM
- - Draco18s   Note about spirits and Immunity to Normal Weapons ...   Jan 2 2011, 02:32 PM
- - Muspellsheimr   Magic is not reduced. Initially, I cut Magic in ha...   Jan 2 2011, 02:42 PM
- - Draco18s   The problem, though, is when you get Normal Armor ...   Jan 2 2011, 04:14 PM
- - Muspellsheimr   The "Average" result of a test is 1 Hit ...   Jan 2 2011, 04:42 PM
|- - Draco18s   QUOTE (Muspellsheimr @ Jan 2 2011, 11:42 ...   Jan 2 2011, 06:01 PM
- - Muspellsheimr   No. I was explaining why I didn't halve the Ha...   Jan 2 2011, 06:30 PM
- - Draco18s   HA. I've not been playing SR recently enough....   Jan 3 2011, 03:15 AM
- - stu_pie   Know it little off topic but house rule for elemen...   Feb 21 2011, 05:06 PM
- - Ascalaphus   What's the threshold for thread necromancy?   Feb 21 2011, 05:15 PM
|- - sabs   QUOTE (Ascalaphus @ Feb 21 2011, 05:15 PM...   Feb 21 2011, 05:16 PM
- - Mardrax   No, no. This would be the interval. The threshold ...   Feb 21 2011, 06:20 PM


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