Jan 26 2011, 04:57 AM
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Target ![]() Group: Members Posts: 21 Joined: 4-October 06 Member No.: 9,540 |
Hi Folks
I'm a long time Shadowrun fan & player. I'm up to date with all the current publications and am pretty heads up on all the rules. However for the nine years I've enjoyed Shadowrun I have been a player; never really getting the chance to GM but always wanting to. There have been a couple of occassions where I have run scenario's that people have enjoyed but I stuggle to progress them to the campaign stage. At the moment I have finally got a player base of four individuals. All but one of them have never played Shadowrun and know nothing of the setting, the one guy knows the setting on the surface and has played one of my scenario's but is still essentially a beginner. One of the newbies wants to play a hacker and the guy who knows a little is going to be a street samurai, as for the others they are unsure; neither are interested in magic. Now although I have a player base I am struggling to design run's/a campaign around such a small group of runners because the games I have played in have always revolved around a much larger group (6 to 7 players) and have therefore always covered Physical/Matrix/Magic. As such my experiance of missions have always encompassed threats/challanges in all areas. I feel this is not going to be entirely possible with my current group. Not only that but the games I've played in have always contained people who know a fair bit about the settings and as such I have never needed to approach it blindly. I need some tips on: A> Running for a group made up of purely beginners B> Running for such a small team C> Designing missions that suit the setting but also avoid areas my players have no help in (e.g. Astral/Magical defences with no Mage) D> Keeping to the setting yet allowing them to get the most out of the game. Any help would be much appreciated as I want to finally run a Shadowrun game and make it as rewarding as possible in the hope that they will wish to continue playing in future. Cheers |
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Briggan From Player to GM - Tips Needed Jan 26 2011, 04:57 AM
Mardrax Don't go avoiding threats they're not equi... Jan 26 2011, 05:59 AM
onlyghostdanceswhiledrunk another good thing; in addition to the above comme... Jan 26 2011, 06:31 AM
onlyghostdanceswhiledrunk Alternately if you don't want to dive into the... Jan 26 2011, 06:40 AM
Saint Sithney Steal ideas.
Read some campaign logs and see what... Jan 26 2011, 07:13 AM
shon QUOTE (Saint Sithney @ Jan 26 2011, 08:13... Jan 28 2011, 02:27 PM
onlyghostdanceswhiledrunk QUOTE (shon @ Jan 28 2011, 06:27 AM) Hey,... Jan 28 2011, 10:17 PM
Tiralee Steal Ideas
Take notes (Good/bad/fugly/brilliant)
... Jan 26 2011, 12:25 PM
Briggan Cheers guys, the input has been very helpful.
I... Jan 26 2011, 06:31 PM
Udoshi QUOTE (Briggan @ Jan 26 2011, 11:31 AM) I... Jan 27 2011, 12:27 AM
onlyghostdanceswhiledrunk sounds good. maybe let the hacker probe the identi... Jan 26 2011, 06:45 PM
Briggan Brilliant. Never considered that. Thanks Jan 26 2011, 07:05 PM
J. Packer If you have time, you could run a little side show... Jan 26 2011, 07:45 PM
onlyghostdanceswhiledrunk the above is also great advice. BUT, if you are go... Jan 26 2011, 08:48 PM
Kyrel QUOTE (Briggan @ Jan 26 2011, 05:57 AM) I... Jan 27 2011, 07:59 PM
WyldKnight Actually some people put logs of RL campaigns on h... Jan 28 2011, 10:25 PM
shon QUOTE (onlyghostdanceswhiledrunk @ Jan 28 201... Jan 29 2011, 09:55 AM![]() ![]() |
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