Mar 19 2004, 02:58 AM
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Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 11-December 02 From: The other end of your computer screen Member No.: 3,724 |
http://www.frontiernet.net/~jamesstarlight...tification.html This ought to be interesting... Personally, for the most part I think this guy is full of shit and simply trying to justify a broken system. I was ok with his "essay" untill this point:
This is a good read, except that, to the writer, it appears ok to justify AD&D but not GURPS. :? Just an interesting read I found while looking up different Hit Location, and game functions... |
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Stumps An attempt at justifying AD&D Hit Points Mar 19 2004, 02:58 AM
Austere Emancipator For why D&D-like HPs suck, see here. Mar 19 2004, 09:38 AM
mfb i find it irksome that the many of the people who ... Mar 19 2004, 11:13 AM
Austere Emancipator Yes, it should. Mar 19 2004, 11:20 AM
nezumi It just comes back to realism within the system. ... Mar 19 2004, 01:41 PM
mfb i have no problem with the idea that hp are not re... Mar 20 2004, 12:42 AM
Stumps The interesting thing here, and the reason that I ... Mar 20 2004, 04:34 AM
Stumps My personal take on Hit Points:
They're fine.... Mar 20 2004, 04:52 AM
Austere Emancipator QUOTE (Stumps)Final Fantasy uses them exclusively ... Mar 20 2004, 01:03 PM
Kagetenshi This article has a fatal flaw, one that is mention... Mar 20 2004, 11:00 PM
Daishi Hit points make for a decent enough mechanic, but ... Mar 22 2004, 07:10 AM
Austere Emancipator The descriptions of VPs and WPs aren't that mu... Mar 22 2004, 10:22 AM
mfb incidentally, i think the reasoning the author use... Mar 23 2004, 03:38 AM
Frag-o Delux I agree with AE, HP's make a fine cinematic ga... Mar 23 2004, 04:21 PM
Kagetenshi Alignments are perfectly fine as long as you never... Mar 23 2004, 04:49 PM
mfb there are no general penalties for changing alignm... Mar 24 2004, 03:54 AM
Stumps I've always thought that if you have alignment... Mar 24 2004, 06:48 AM
Panzergeist He's basicly admitted that rather than conside... Mar 26 2004, 01:33 AM
Stumps *nods*
and proceeds to say that it's wrong to ... Mar 26 2004, 04:52 AM![]() ![]() |
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