Feb 9 2011, 03:04 PM
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Moving Target ![]() ![]() Group: Members Posts: 147 Joined: 6-March 10 Member No.: 18,253 |
Making more adjustments to the character sheet that I've got posted, and someone raised the question of adding a modifier box to the skills section.
I was unaware that skill levels could be modified temporarily in any way. Medkits were also mentioned, but this must be something I've missed if so. Anyway, I'd like to have the matter settled - when and how can skills be temporarily modified (not counting dice pool modifiers from damage and fatigue or attributes)? |
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chinagreenelvis Skill Modifiers? Feb 9 2011, 03:04 PM
Makki adept power: Improved Ability
Ware: Reflex Recorde... Feb 9 2011, 03:06 PM
ProfGast Technically speaking, linguist doesn't explici... Feb 9 2011, 03:34 PM
Makki QUOTE (ProfGast @ Feb 9 2011, 10:34 AM) T... Feb 9 2011, 03:43 PM
Mardrax QUOTE (ProfGast @ Feb 9 2011, 04:34 PM) T... Feb 9 2011, 03:52 PM
ProfGast QUOTE (Mardrax @ Feb 9 2011, 05:52 AM) It... Feb 9 2011, 04:22 PM
Mäx QUOTE (ProfGast @ Feb 9 2011, 06:22 PM) T... Feb 9 2011, 06:57 PM
Mardrax QUOTE (ProfGast @ Feb 9 2011, 05:22 PM) H... Feb 10 2011, 01:00 AM
Yerameyahu None of those are really temporary. Feb 9 2011, 03:46 PM
pbangarth QUOTE (Yerameyahu @ Feb 9 2011, 10:46 AM)... Feb 9 2011, 07:29 PM
Glyph I think the OP is asking not merely about skill mo... Feb 10 2011, 03:21 AM
Makki you forgot the essential modifiers from Qualities
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