Feb 23 2011, 04:07 AM
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Moving Target ![]() ![]() Group: Members Posts: 182 Joined: 22-January 07 Member No.: 10,736 |
I have been thinking about some ways to improve the content of missions as well as address some of the balance issues involved in missions themselves
I'll start on Content I was a huge fan of RPGA's 3.5 model of Living Greyhawk, now while missions has already taken a page from them with the Debriefing logs (See AR's) has there been any thought to adaptables ? Modifying Print modules into a format that can be worked into a missions campaign Titles such as On the Run Dawn of the artifact series and a few others .... and maybe even Ghost Cartels IMHO I think it would add a more "Global Feel" to missions in general 2nd is balance .... I look at the more recent downtime aspects that have been discussed and look again at the Living Greyhawk model The model they had was a thing called "Time Units" each Character had 52 Time units per fiscle year (Jan 1 - Dec 31) once you were out of TU's you could no longer play that Character for the rest of the year Shadowrun already has "Sort of" a Time Unit Mechanic ... and thats downtime activities as in SR4A are broken into Hours / days / weeks/ Months I know that Bull has weighed in on Crafting ...and I know that with every ruling that comes down there are people that are unhappy ( I am not one of them) now with the TU Model I realise the difference here is Quantity of mods ... LG had a Virtual ARMY of modules that could sustain 2 to 3 Characters maxing out their TU's during a fiscle year, but I believe in Learning from your predicessors (even if it is a different game system/world) and Taking a long hard Look at what Worked ... and what failed in conclusion I believe that the Adapting of modules would be an Easier Task ... and something that could Theoretically be implemented within a 1 - 3 months (and something Id even consider doing for the missions Campaign) the balance issue would unfortunatly take a much longer time to fine tune .... |
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Wraith235 Ideas for missions Feb 23 2011, 04:07 AM
SaintHax QUOTE (Wraith235 @ Feb 22 2011, 11:07 PM)... Feb 28 2011, 03:55 AM
Wraith235 QUOTE (SaintHax @ Feb 27 2011, 10:55 PM) ... Feb 28 2011, 01:17 PM
SaintHax QUOTE (Wraith235 @ Feb 28 2011, 08:17 AM)... Mar 1 2011, 05:02 AM
Wraith235 QUOTE (SaintHax @ Mar 1 2011, 12:02 AM) A... Mar 1 2011, 10:07 AM
Bull Shadowrun is impossible to balance. At least not ... Feb 28 2011, 06:18 AM
Bull Also, a couple other points to directly address...... Feb 28 2011, 06:27 AM![]() ![]() |
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