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> Ideas for missions
Wraith235
post Feb 23 2011, 04:07 AM
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I have been thinking about some ways to improve the content of missions as well as address some of the balance issues involved in missions themselves

I'll start on Content

I was a huge fan of RPGA's 3.5 model of Living Greyhawk, now while missions has already taken a page from them with the Debriefing logs (See AR's) has there been any thought to adaptables ?
Modifying Print modules into a format that can be worked into a missions campaign
Titles such as
On the Run
Dawn of the artifact series and a few others ....
and maybe even Ghost Cartels

IMHO I think it would add a more "Global Feel" to missions in general

2nd is balance .... I look at the more recent downtime aspects that have been discussed and look again at the Living Greyhawk model

The model they had was a thing called "Time Units" each Character had 52 Time units per fiscle year (Jan 1 - Dec 31) once you were out of TU's you could no longer play that Character for the rest of the year
Shadowrun already has "Sort of" a Time Unit Mechanic ... and thats downtime activities as in SR4A are broken into Hours / days / weeks/ Months

I know that Bull has weighed in on Crafting ...and I know that with every ruling that comes down there are people that are unhappy ( I am not one of them)

now with the TU Model I realise the difference here is Quantity of mods ... LG had a Virtual ARMY of modules that could sustain 2 to 3 Characters maxing out their TU's during a fiscle year, but I believe in Learning from your predicessors (even if it is a different game system/world) and Taking a long hard Look at what Worked ... and what failed

in conclusion I believe that the Adapting of modules would be an Easier Task ... and something that could Theoretically be implemented within a 1 - 3 months (and something Id even consider doing for the missions Campaign)

the balance issue would unfortunatly take a much longer time to fine tune ....
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