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> Making the most out of magic, helping the newbie in my group
Sparrowhawk
post Feb 24 2011, 07:55 PM
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Our long-time gaming group just started an SR4 game. The GM and I are both long-time fans of the setting, while two of the players are very new and one is familiar with the setting in passing (and has a strong background in Cyberpunk, so that helps). So far we've only done a single introductory run. It was more or less a milk run to get the new guys accustomed to the setting and test out their character builds.

The problem we ran into is one of the newbies. Having no previous knowledge of the setting, we had to give him a crash course in the world and walk him through character creation. He ended up settling on a hermetic mage. I don't know what his spell and skill load-out are exactly, but I think it's fairly standard stuff- manabolt, fireball, heal, silence, maybe one or two more. During the run, my character (a pretty standard wired Sam) and the group's hacker carried most of the load. The mage really had no idea what to do and he ended up feeling like dead weight.

I'd really like to be able to help this guy get the most out of his character and really enjoy all of the cooky, crazy things he can do with magic. I've got two hurdles to that though. One, I'm an old SR2 vet, so I'm still learning the ins and outs of SR4, especially the nuances of magic. Two, I've never played a mage anyway, so I'm not sure what advice to give the guy. If he wanted to chrome it up, I could easily help him there, but when it comes to magic I'm only loosely acquainted with the stuff.


So I put it to the community- What suggestions would you all have for this guy? He's new to the setting and the rules. I know he's not even scratched the surface of what he can do with his sorcery, and I'm pretty sure he doesn't even realize the whole mountain of stuff he can do with conjuring. We're starting with a blank slate.

What would you suggest for him to get the most out of his character, both in usefulness to the group (my sam, the hacker, and a stealthy adept) and in having the most fun?
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Posts in this topic
- Sparrowhawk   Making the most out of magic   Feb 24 2011, 07:55 PM
- - ggodo   Astral scouting of sites is a great way to check s...   Feb 24 2011, 08:27 PM
|- - metonymy   QUOTE (ggodo @ Feb 24 2011, 01:27 PM) con...   Feb 24 2011, 10:00 PM
|- - ggodo   QUOTE (metonymy @ Feb 24 2011, 02:00 PM) ...   Feb 25 2011, 06:13 AM
- - Mardrax   You should ask him wether he wants to play a suppo...   Feb 24 2011, 09:06 PM
- - TheOOB   They should always have a few spirits bound, spell...   Feb 24 2011, 10:20 PM
- - Mardrax   Oh. Do keep in mind that a spirit can sustain an a...   Feb 24 2011, 10:29 PM
- - Irion   QUOTE he should hang on to it. concealment on sust...   Feb 24 2011, 10:40 PM
- - Sparrowhawk   Having a medic would go a long way to helping our ...   Feb 24 2011, 10:51 PM
- - Neraph   To get the juices flowing, have him read this: Fre...   Feb 25 2011, 05:53 AM
- - Ol' Scratch   When in doubt, tell him to try and use Assensing i...   Feb 25 2011, 06:31 AM
- - Sparrowhawk   Great advice so far, everyone, TYVM. To answer yo...   Feb 25 2011, 08:16 AM
- - colton   And I'm the game master in the OP. I've r...   Feb 25 2011, 10:46 PM
- - Ol' Scratch   For "magical loot," look at the more obs...   Feb 25 2011, 11:07 PM
- - colton   well, I thought I'd give you guys an update. ...   Feb 28 2011, 09:03 PM
- - Ol' Scratch   Glad we could help.   Feb 28 2011, 09:08 PM
- - James McMurray   Are you using the optional rule that adds net hits...   Feb 28 2011, 09:13 PM
|- - Tymeaus Jalynsfein   QUOTE (James McMurray @ Feb 28 2011, 02:1...   Feb 28 2011, 09:15 PM
||- - James McMurray   QUOTE (Tymeaus Jalynsfein @ Feb 28 2011, 05...   Feb 28 2011, 09:18 PM
||- - Tymeaus Jalynsfein   QUOTE (James McMurray @ Feb 28 2011, 02:1...   Feb 28 2011, 09:35 PM
|- - Ol' Scratch   QUOTE (James McMurray @ Feb 28 2011, 03:1...   Feb 28 2011, 09:17 PM
||- - Mardrax   QUOTE (Ol' Scratch @ Feb 28 2011, 10...   Feb 28 2011, 09:28 PM
|- - Edana   QUOTE (James McMurray @ Feb 28 2011, 03:1...   Feb 28 2011, 10:29 PM
- - Brazilian_Shinobi   Three letters F A B   Feb 28 2011, 09:13 PM
- - Mardrax   Used a spirit as a submarine? 0_o Counterspelling...   Feb 28 2011, 09:23 PM
|- - James McMurray   Also, keep in mind the perception thresholds for n...   Feb 28 2011, 09:26 PM
- - Mardrax   Reading it, I actually think it's meant to say...   Feb 28 2011, 09:56 PM
|- - Tymeaus Jalynsfein   QUOTE (Mardrax @ Feb 28 2011, 02:56 PM) R...   Feb 28 2011, 10:44 PM
- - colton   my reasoning is that blocking out certain people f...   Feb 28 2011, 10:38 PM
|- - Edana   QUOTE (colton @ Feb 28 2011, 04:38 PM) my...   Feb 28 2011, 10:55 PM
- - Mardrax   A spell needs LoS to the point/person/object it...   Feb 28 2011, 10:39 PM
|- - Tymeaus Jalynsfein   QUOTE (Mardrax @ Feb 28 2011, 03:39 PM) A...   Feb 28 2011, 10:47 PM
|- - Mardrax   Do note that either way, direct damage spells can ...   Feb 28 2011, 10:57 PM
|- - Tymeaus Jalynsfein   QUOTE (Mardrax @ Feb 28 2011, 03:57 PM) H...   Feb 28 2011, 10:58 PM
- - Edana   That's true, though most people stick to manab...   Feb 28 2011, 11:00 PM
|- - Mardrax   QUOTE (Edana @ Mar 1 2011, 12:00 AM) That...   Feb 28 2011, 11:32 PM
|- - Edana   QUOTE (Mardrax @ Feb 28 2011, 05:32 PM) Y...   Feb 28 2011, 11:39 PM
- - Mr Clock   On the one hand, I want to cry at the genius, the ...   Feb 28 2011, 11:19 PM
- - Edana   Ball spells are really only worth casting if you...   Feb 28 2011, 11:32 PM
- - colton   See, that's one thing I like about shadowrun. ...   Feb 28 2011, 11:58 PM
- - Mardrax   AR tech to block out undesirable isn't that Sh...   Mar 1 2011, 12:07 AM


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