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> The Bad Craziness Campaign, also called TranshumanPunk
TheWanderingJewe...
post Mar 20 2011, 01:59 PM
Post #1


Moving Target
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Group: Members
Posts: 183
Joined: 10-January 10
Member No.: 18,025



Currently using CP V3 (yes yes, I know), with a flavor being a perverse
combination of Transmetropolitan, Transhuman Space (gotta love memetic warfare),
and Bubblegum Crisis.

The players are a cadre of a Roller Medtech, A Edger Fixer, A Collective
(homegrown Altcult) Biotech (rather infamous for designing custom pleasure
morphs), and a C-Metal combat cybertech.

players have been playing the low level Diplomatic game (read: hustlers) between
they various Altcults (trying to keep things low key and by in large
succeeding), and bumping into other enclaves which may or may not be freindly.

Currently sitting guard over several Japanese nationals from the Reformed Empire
of Japan (I pointedly ignored the EMP nuking of Japan in V3) looking to stir up
biz. And each of thier AltCults are interested in trade with this lot. problem
is.....a lot of people aren't too pleased with the Japanese being back...

The Campaign started off the players meeting during a firefight near the True
America Enclave (a Enclave that rolled back it's laws, looks and memetics to
1980's America). The Fixer picked up a job offer of ten grand for a retreival
job.

Problem was the job involved a roll across the country outside of "The City"
(UnFed U.S. slang for The Night City Metropolitan Access) and into Dixie, a
recalcitrant Sector of the Incorporated States of America (after the Flooding
from the Particle sats leveling both the poles, FedGov was too sapped to cope
with a Effective Take over of governmental functions. The Neo Corps pretty much
run the show, but use FedGov to handle the scut work or things that don't makea
profit) to extract a package from the I.S.A. Historical Archive Repository moved
to South Carolina.

A six session oddessy of moving across Roller & C-Metal territory ensued where
the players had to deal with Revanchist types from Mexico, including a outbreak
of weaponized Flu virus launched by a asshole called 'Hitler Hernandez' into
Albequerque (which drifted back down and ran Rampant in Northern Mexico, killing
a sizable portion of the population). Which lead to the Republic of Texas moving
into Northern Mexico & New Mexico and now stretches to Baja, under a chaotic
form of control by the Texas Armed Forces (with all the associated headaches
that go with that).

And this is when things got even weirder for the players as they moved across
Sequoiyah (Oklahoma) as that biological mess known as Kudzu had seriously
overgrown a majority of the south, and the locals had learned to make many
things out of Kudzu (candy, Soda, weaves, Biomass Fuels. The Kudzu Soda has been
a running gag in the game). In spite of this, they've learned that Southerners
are pretty laid back sorts on the western side of the Gulf of Lousianna, which
they were more than a bit suprised to learn about. Going east, they had to deal
with go-gangers that prey on interstate traffic and other misfits.

Once they got to Nashville, they began to run into more obvious police
enforcement and (after a decent data check) subliminals being fed into the local
transmission web, but that also someone was running hack on the subliminals to
give people a clue that something was not on the up and up. It was at this point
they noted the rather Strained relationship between local polcie and ISA DCS
(Department of Corporate Security) which they learned to exploit much later.

Once they got into Greenville SC, they headed for the repository, near local
community college. The place had been put into the old nuclear fallout shelter,
and the security, which competent, wasn't as rigid or professional as they were
expecting (ISA budgets aren't what they used to be). An insider for True America
got them past security and into the repository and lead them to a pair of
suitcases, which one of the players noted were Halon containment cases, and they
needed to bugger off with.

At the same time (luckily for the players) the CyberRevolution, was making a
staged raid on the repository for it's weapons supply and to make off witha few
artifacts for propoganda purposes. To makea long story short, confusion reigned,
the players cut a deal with the Revs, and got the hell out of the place, making
thier way back using back roads and a Riptide transport from Florida to Texas,
and burned rubber getting back to Night City.

The got paid by the Enclave, who told them that what they had stolen in the
primary case they had gone for (second was a opporunity nic) was the Original
U.S. Constitution, Bill of Rights, and Articles of Confederation. Half of which
had no idea what that ment exactly, but it was explained that the True Amis were
worried that if the ISA was developing nanotech document reconstruction and
might eventually rebuild the historical document to say whatever they wanted. So
they were very happy with the players.

The Second longer case, turned out to be Old Glory.....whcih even the True Amis
were a bit shocked at. So, they've got an enclave that has given the "dog tags"
and a fair line of credit, plus the ability to hide out in case they really get
someone pissed at them.

So far the players have not abused this (they know better).

and that was pretty much the start of it all
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