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Epicedion
post Mar 24 2011, 01:57 AM
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So I've discovered that there's nothing more boring and flow-breaking than watching the group negotiator make a half-dozen rolls to pick up a piece of gear. And then do it again to pick up another piece of gear. And then do it again, and so on. Dice rolling can be fun sometimes, but high-threshold extended tests are dull.

Also I have trouble integrating team actions due to all the rolling -- it's easier to get one thing done at a time and then move on to the next person. And god forbid anyone other than the team Face tries to buy a hand grenade.

I find myself gravitating back toward the SR3 mechanic, where you worked your contacts to find a seller (one roll) and the success of that roll determined how long it would take before the sale. Then partway through you met the seller to finalize the price (one roll). Instead of having one character spend a solid, steady week tracking down a box of ammo, one character could arrange a bunch of buys and then the team would have to go and have all that cloak-and-dagger back-alley arms dealing fun.

Does anyone have a better way to do this?
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Posts in this topic
- Epicedion   Item Availability   Mar 24 2011, 01:57 AM
- - Yerameyahu   Well, the obvious first question is "why are ...   Mar 24 2011, 02:17 AM
|- - Epicedion   QUOTE (Yerameyahu @ Mar 23 2011, 09:17 PM...   Mar 24 2011, 02:45 AM
|- - K1ll5w1tch   QUOTE (Epicedion @ Mar 23 2011, 07:45 PM)...   Mar 24 2011, 03:20 AM
- - Fionnoulla   This sort of thing is why started programing a dic...   Mar 24 2011, 02:52 AM
- - Yerameyahu   That's a good point: there are any number of d...   Mar 24 2011, 03:01 AM
- - Yerameyahu   I think they more 'ground' roleplaying to ...   Mar 24 2011, 03:32 AM
- - James McMurray   Why isn't the team's negotiator buying hit...   Mar 24 2011, 03:35 AM
|- - Epicedion   QUOTE (James McMurray @ Mar 23 2011, 10:3...   Mar 24 2011, 03:45 AM
|- - Fauxknight   QUOTE (James McMurray @ Mar 23 2011, 10:3...   Mar 24 2011, 04:51 PM
|- - K1ll5w1tch   QUOTE (Fauxknight @ Mar 24 2011, 09:51 AM...   Mar 24 2011, 07:51 PM
- - Epicedion   It's true, a dice roller would speed up the di...   Mar 24 2011, 03:38 AM
|- - K1ll5w1tch   QUOTE (Epicedion @ Mar 23 2011, 08:38 PM)...   Mar 24 2011, 04:18 AM
- - Yerameyahu   I'm not sure the fluff *is* that it takes ...   Mar 24 2011, 03:45 AM
|- - Epicedion   QUOTE (Yerameyahu @ Mar 23 2011, 10:45 PM...   Mar 24 2011, 03:51 AM
- - Yerameyahu   It's very vague, yes. On the other hand, does ...   Mar 24 2011, 03:58 AM
- - phlapjack77   As long as you're not one of those RAW people,...   Mar 24 2011, 04:09 AM
- - Epicedion   "The rules don't say you can't" ...   Mar 24 2011, 04:39 AM
- - PBI   Two things. I came to RPGs from wargames and in w...   Mar 24 2011, 05:12 PM
|- - Epicedion   TL;DR: This is a merge of the SR3 system and the S...   Mar 24 2011, 08:12 PM
- - Yerameyahu   Actually, Killswitch, Fauxknight *was* demonstrati...   Mar 24 2011, 07:59 PM
|- - Fauxknight   QUOTE (Yerameyahu @ Mar 24 2011, 03:59 PM...   Mar 24 2011, 08:05 PM
|- - K1ll5w1tch   QUOTE (Fauxknight @ Mar 24 2011, 01:05 PM...   Mar 24 2011, 08:12 PM
- - Yerameyahu   I'm not sure if the Availability test is a goo...   Mar 24 2011, 08:13 PM
- - Epicedion   Oh, I edited a TL;DR into the top line of my last ...   Mar 24 2011, 08:21 PM
- - Yerameyahu   I'm a fan of R/F-coded items taking longer. So...   Mar 24 2011, 08:24 PM
|- - Epicedion   QUOTE (Yerameyahu @ Mar 24 2011, 04:24 PM...   Mar 24 2011, 08:35 PM
|- - Epicedion   QUOTE (Yerameyahu @ Mar 24 2011, 04:24 PM...   Mar 24 2011, 08:56 PM
- - Yerameyahu   Yeah, I agree: it's an easy tweak, and it...   Mar 24 2011, 08:55 PM
- - Iduno   Would dividing by 1.5 and 2 instead of 2 and 4 fix...   Mar 24 2011, 09:45 PM
|- - Epicedion   QUOTE (Iduno @ Mar 24 2011, 04:45 PM) Wou...   Mar 24 2011, 09:55 PM
- - LonePaladin   This discussion got me wondering about how the RAW...   Mar 26 2011, 08:19 PM


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