Expanded Metagenetics, Help with them |
Expanded Metagenetics, Help with them |
Apr 2 2011, 05:00 AM
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Moving Target Group: Members Posts: 234 Joined: 13-December 10 Member No.: 19,226 |
I've been working on expanding the metagenetic qualities in the game, and I'd like to see what people think about them. I'd also like to see any other people have used in their games.
I'll start it off with mine. Augmented Attributes 10 BP per level This metagenetic quality gives the character a plus one per level to their attribute that may break the normal limits. Each time it is purchased they must designate which attribute it affects. they may, with the GM's approval, purchase it up to five times for each attribute. Wings (Redux) Cost: 10 or 20 BP The character possesses a set of wings with a total span equal to three times their height. Bone density or lacing will render the character to heavy to fly or glide. At 10 BP they cannot fly only glide. But they are also immune to falling damage providing that they have room to spread their wings. Their speed is equal to their running speed. If they can catch thermal updrafts they can extend the distance they can glide. For 20 BP their bodies have undergone radical restructuring to allow true flight. Their bones have reshaped into a honeycomb structure that lightens them by 50% which compensates for their weight of the wings. Weight is equal to the character pre-surge. Increased tensile strength in muscles has resulted in an elevated temperature that makes them easier to spot. They receive a -1D to hide against thermographics. Finally their metabolism increases to provide the energy necessary for flight. Add 20% to lifestyle costs for additional dietary requirements. They fly at a rate of twice their running speed. Celerity counts to increase flight speed as well, but leg enhancements do not. Speed can be further increased with a Flight check in the same way running does. |
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