Non shiva-arms trollBow, I felt bad about the Uber Troll Bow topic, so here's a better one& |
Non shiva-arms trollBow, I felt bad about the Uber Troll Bow topic, so here's a better one& |
Apr 2 2011, 09:37 AM
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Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
I felt bad about the Uber Troll Bow topic because you guys are right. On first inspection of the rules, it appears that ANY weapon can be fired twice in one simple action if dual wielded: "If a character has one weapon in each hand, he may fire once with each weapon by expending one Simple Action." (core book, simple action, fire weapon). But that sentence references "attacker using second firearm" which dictates that this rule may only be used for pistol and SMG class weapons.
In light of this, I felt it would be prudent to bring a more legal character to the table. May I present: mr. McKillAnythingInOneShot. A lot of the following will look familiar, but bear with me. To begin with, just a simple troll for my metatype. before mods: 10 STR (maxed) 6 AGI (Exceptional Attribute and Genetic Optimization) 6 EDGE spend the rest somewhere else. max archery at 6 and specialize in bows for +2 Bioware to get: +1 STR => muscle augmentation +2 AGI => muscle toner +1 AGI, STR => suprathyroid gland +1 archery => reflex recorder +2 initiative passes => synaptic booster qualities: Aptitude (+1 Archery nat. max.) Exceptional Attribute (+1 AGI nat. max.) Hawk Eye (range modifiers reduced by one step) Final stats: 12 STR 9 AGI 7+1=8 archery (aptitude quality and reflex recorder) other equipment: Rating 12 bow with smartgun system piles of explosive arrows MRSI software Here's the breakdown on how this guy is used in abstract: 1. Use MRSI to analyze the high and low trajectories for your bow. 2. Set those trajectories to aim for called shots. 3. ??? 4. Profit. and rules wise: IP1: ready weapon, take aim IP2: call shot for +4 DV, fire weapon, ready weapon IP3: take aim, call shot for +4 DV, fire weapon, roll attack Hopefully you hit whatever you were aiming for with (14+1+4)*2 = 38 DV + hits. That is, if you can make your attack roll of (AGI 9 + Archery 8 + specialization 2 + smartgun 2 - called shot 4) 17 (+6 for 23 if you use edge). If you average 1 hit per 3 dice, then your average modified attack is either 44 or 45. According to the flight time rules in WAR, the target can avoid the first arrow if he moves (I'd love to have some debate on this), but that can be counteracted by Hawk Eye with Adept, and replacing the synaptic boosters with improved reflexes level 3 (the other bioware costs 1.4 essence). Simply use your first initiative pass normally, then use the last 3 as above. Its doubtful your enemy will act in the last 2 IPs. So, if you manage to make your attack, and your GM buys hits for his armored vehicles, You could probably destroy the strongest land vehicle I've ever seen in one Combat turn. That is to say this: Aztechnology Cuanmitztli which has 36 body 30 armor, Would last 3 seconds against a guy with a bow. All in all, even a pornomancer can't take these rods. Can I get a high five? |
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