May 8 2011, 05:27 PM
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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
This is an idea which popped into my head in another thread but mathematically it seems to work out quite neatly.
One of the problems in game for humans is metas always have larger dice pools (attribute + skill). This is largely because the 'bundled' attribute costs of metas is lower and that's without even considering their higher attribute caps which come with them. Generally I don't feel +1 edge makes up for it. The idea is rather simple... Reduce skill costs by 25% for humans. This means more and more varied skills at chargen. And lower advancement costs to the caps. If you then proceed to remove the rank6 skill cap. It has the added benefit of giving mundanes unlimited advancement in the same way that magical/technos do and giving humans a slight edge there. (the positive quality which allows a rank7 skill could easily be reworked as pig a 'tag' skill then that one gets an equivalent cost reduction). Generally the problem w/ street sams and hackers is they run out of things to spend karma on and eventually run out of essence... this addresses that problem. Thoughts? Problems? |
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Falconer HR: Lower Skill Costs for humans May 8 2011, 05:27 PM
Halflife Seems a bit extreme to apply it to all skills. I d... May 8 2011, 06:06 PM
Dez384 The first idea is feasible. 3 bp for a skill, 8 b... May 8 2011, 06:21 PM
Draco18s QUOTE (Dez384 @ May 8 2011, 01:21 PM) But... May 9 2011, 02:59 AM
Tymeaus Jalynsfein QUOTE (Dez384 @ May 8 2011, 11:21 AM) The... May 9 2011, 01:14 PM
Loch I could see something like a small skill discount ... May 8 2011, 06:46 PM
Falconer Remember in prior editions skills weren't capp... May 8 2011, 07:43 PM
Dez384 If you want to make skills more important, then us... May 8 2011, 08:10 PM
Halflife QUOTE (Dez384 @ May 8 2011, 03:10 PM) If ... May 8 2011, 08:18 PM
Tymeaus Jalynsfein QUOTE (Dez384 @ May 8 2011, 01:10 PM) If ... May 9 2011, 01:18 PM
X-Kalibur 2(skill)+Att. Which still doesn't fix much. May 8 2011, 08:25 PM
Makki QUOTE (X-Kalibur @ May 8 2011, 03:25... May 8 2011, 09:02 PM
Makki QUOTE (Makki @ May 8 2011, 04:02 PM) ... ... May 9 2011, 12:07 PM
Badmoodguy88 One way of looking at it is, humans may be weaker ... May 8 2011, 08:27 PM
Dez384 In reference to Half-life's comment:
QUOTE (S... May 8 2011, 08:35 PM
Yerameyahu I don't like the way this feels like AD&D:... May 8 2011, 08:39 PM
Faelan Humans start off with more points to spend on ever... May 8 2011, 08:45 PM
Halflife QUOTE (Faelan @ May 8 2011, 03:45 PM) the... May 8 2011, 08:59 PM
Dez384 QUOTE (Halflife @ May 8 2011, 03:59 PM) A... May 8 2011, 09:04 PM
Halflife QUOTE (Dez384 @ May 8 2011, 05:04 PM) Fig... May 8 2011, 09:06 PM
Dez384 QUOTE (Halflife @ May 8 2011, 04:06 PM) A... May 8 2011, 09:14 PM
Faelan QUOTE (Halflife @ May 8 2011, 05:06 PM) A... May 8 2011, 09:17 PM
Halflife I understand that mundanes advance through ware pr... May 8 2011, 09:31 PM
fazzamar QUOTE (Halflife @ May 8 2011, 04:31 PM) .... May 9 2011, 01:35 AM

Halflife I like to think there are more people than just me... May 9 2011, 02:14 AM

Loch QUOTE (Halflife @ May 8 2011, 10:14 PM) I... May 9 2011, 02:43 AM
Fatum QUOTE (Halflife @ May 9 2011, 01:31 AM) m... May 9 2011, 01:22 PM
Dez384 QUOTE (Fatum @ May 9 2011, 08:22 AM) Yeah... May 9 2011, 02:55 PM
Yerameyahu Yes, but DP inflation, which affects glitches, mod... May 9 2011, 03:08 AM
Draco18s QUOTE (Yerameyahu @ May 8 2011, 10:08 PM)... May 9 2011, 04:12 AM
Epicedion QUOTE (Draco18s @ May 9 2011, 12:12 AM) G... May 9 2011, 04:18 AM

Draco18s QUOTE (Epicedion @ May 8 2011, 11:18 PM) ... May 9 2011, 04:41 AM
Faraday QUOTE (Draco18s @ May 8 2011, 09:12 PM) G... May 9 2011, 05:44 AM
Muspellsheimr QUOTE (Yerameyahu @ May 8 2011, 09:08 PM)... May 9 2011, 04:37 AM
Epicedion QUOTE (Muspellsheimr @ May 9 2011, 12:37 ... May 9 2011, 05:12 AM
Yerameyahu I agree that glitches are only for tiny DPs, but t... May 9 2011, 04:48 AM
Epicedion QUOTE (Yerameyahu @ May 9 2011, 12:48 AM)... May 9 2011, 05:32 AM
Yerameyahu I mean, there's always a chance. It's jus... May 9 2011, 05:49 AM
Hagga QUOTE (Falconer @ May 8 2011, 05:27 PM) T... May 9 2011, 12:23 PM
Falconer QUOTE (Hagga @ May 9 2011, 07:23 AM) Seem... May 10 2011, 01:56 AM
Fatum And if they really like shadowrunning, I'd be ... May 9 2011, 03:22 PM
Tymeaus Jalynsfein QUOTE (Fatum @ May 9 2011, 08:22 AM) And ... May 9 2011, 03:46 PM
Mardrax QUOTE (Tymeaus Jalynsfein @ May 9 2011, 05... May 9 2011, 04:00 PM
Tymeaus Jalynsfein QUOTE (Mardrax @ May 9 2011, 09:00 AM) Ye... May 9 2011, 04:29 PM![]() ![]() |
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