May 9 2011, 08:50 PM
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Target ![]() Group: Members Posts: 61 Joined: 19-April 11 Member No.: 28,294 |
After the discussion of my custom qualities/martial arts (Prana Bindu & The Wierding Way) I started thinking about other things from the Dune universe I could port into SR.
The Advanced Metamagic ability I came up with is based on the spacing guilds ability to bend space and allow faster then light travel. I know this could potentially be a very powerful ability and so I want your opinion on if its cost/benefits are balanced? Bending: Prerequisite metamagic: don't know yet could use your input. Restrictions: Magicians only Description: By temporarily expending a portion of your magic you may bend the fabric of space through the metaplanes and join two points in space via a gateway thus allowing travel over large distances quickly. To establish the link to the ending location you must have made an assensing test on the destination within 1 minute of making the bend (while astrally perceiving or projecting) scoring at least 4 hits on the test and know the exact (within 1 meter) distance from your location to the destination. The distance you can travel and the number of people who can use your gateway is based on the amount/number of magic points you expend when creating the bend (see range table below). The expenditure of this magic temporarily reduces your magic attribute by the amount spent. To regain these point you must make an extended willpower test with an interval of 8 hours, each hit on this test restores 1 point magic until you reach your normal/current magic. A glitch on this test means no matter how many hits you got you only regain 1 point of magic. A critical glitch (no hits & more then half Dice pool are 1s) means that that period of time was wasted and you must wait an additional 8 hours before rolling again (the gm can add other effects to a critical glitch as the situation fits). Example: a magi with 6 points of magic spends 4 points to teleport himself 1 km thus reducing his magic attribute to 2, with his willpower of 5 rolling 2 hits he spends 8 hours of meditation and rest and regains 2 points of magic raising his magic up to 4, he then makes another roll scoring 3 hits and spending another 8 hours of meditation and rest thus raising his magic back up to his full 6 (the extra hit on the second test provides no additional benefit). Range Tables Magic____Distance Traveled Spent____Alone 1_______1-40 m 2_______41-100 m 3_______101-400 m 4_______401 m-1 km 5_______1.1 km - 4 km 6_______4.1 km - 10 km 7_______10.1 km - 40 km 8_______40.1 km - 100 km 9_______101.1 km - 400 km Magic_____Distance Traveled Spent_____with 1-3 others 1________0 2________1-40 m 3________41-100 m 4________101-400 m 5________401 m-1 km 6________1.1 km - 4 km 7________4.1 km - 10 km 8________10.1 km - 40 km 9________40.1 km - 100 km Magic_____Distance traveled Spent_____with 4-6 others 1________0 2________0 3________1-40 m 4________41-100 m 5________101-400 m 6________401 m-1 km 7________1.1 km - 4 km 8________4.1 km - 10 km 9________10.1 km - 40 km |
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Mr. Smileys Custom Advanced Metamagic May 9 2011, 08:50 PM
TheOOB No, just no. Teleportation is just something that ... May 9 2011, 08:54 PM
Halflife Per Street Magic p. 159:
Sorcery Cannot Alter ... May 9 2011, 08:56 PM
Mr. Smileys QUOTE (Halflife @ May 9 2011, 12:56 PM) P... May 9 2011, 08:59 PM
Tymeaus Jalynsfein QUOTE (Halflife @ May 9 2011, 01:56 PM) P... May 9 2011, 08:59 PM
Halflife QUOTE (Tymeaus Jalynsfein @ May 9 2011, 04... May 9 2011, 09:01 PM
Tymeaus Jalynsfein Yeah... NO.... May 9 2011, 08:57 PM
Dez384 Don't spirits do something similar by taking a... May 9 2011, 09:02 PM
Tymeaus Jalynsfein QUOTE (Dez384 @ May 9 2011, 02:02 PM) Don... May 9 2011, 09:02 PM
Faraday QUOTE (Dez384 @ May 9 2011, 02:02 PM) Don... May 9 2011, 09:20 PM
Tanegar Spirits, being creatures of magic themselves, are ... May 9 2011, 09:06 PM
Halflife I think its mostly that they can exist entirely on... May 9 2011, 09:08 PM
Tymeaus Jalynsfein QUOTE (Halflife @ May 9 2011, 03:08 PM) I... May 9 2011, 09:10 PM
Halflife QUOTE (Tymeaus Jalynsfein @ May 9 2011, 04... May 9 2011, 09:20 PM
Tymeaus Jalynsfein QUOTE (Halflife @ May 9 2011, 02:20 PM) T... May 10 2011, 02:06 AM
Halflife (oops doubles) May 9 2011, 09:08 PM
Rasumichin Given that spirits have the metaplanar shortcut av... May 9 2011, 09:09 PM
hermit QUOTE (Rasumichin @ May 9 2011, 11:09 PM)... May 10 2011, 09:02 AM
jakephillips QUOTE (Rasumichin @ May 9 2011, 04:09 PM)... May 11 2011, 01:24 AM
Makki want to teleport? play a Free Spirit PC. Done May 9 2011, 09:10 PM
Tymeaus Jalynsfein QUOTE (Makki @ May 9 2011, 03:10 PM) want... May 9 2011, 09:11 PM
Fyndhal On the other hand...if you wanted to do Spelljamme... May 9 2011, 09:21 PM
Muspellsheimr QUOTE (House Material)Astral Shift
Prerequisite: D... May 9 2011, 10:00 PM
Manunancy QUOTE (Muspellsheimr @ May 10 2011, 12:00... May 10 2011, 03:05 AM
Kesendeja I think it's rather balanced for what it does,... May 9 2011, 11:07 PM
jizo one of the ways I removed a GMPC from player contr... May 9 2011, 11:29 PM
Achsin From what I understood of Dune's spacefolding,... May 9 2011, 11:32 PM
Fringe As for prerequisite metamagics, I'd recommend ... May 10 2011, 12:31 AM
Hagga If you must have teleportation.. turn the Bone Cir... May 10 2011, 08:26 AM
Elfenlied Isn't there at least one character in the SR c... May 10 2011, 08:31 AM
Mr. Smileys Thanks for all the input. I agree with all of you ... May 10 2011, 03:15 PM
KarmaInferno The biggest problem with teleportation isn't t... May 10 2011, 06:00 PM
Manunancy Though if you factor in the need to assense the ta... May 10 2011, 09:16 PM![]() ![]() |
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