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Aristotle
post Mar 26 2004, 06:56 AM
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Joined: 26-February 02
From: Ashburn, VA
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I posted this over at ENworld, but thought I'd attempt to tap some brains over here. I'm always impressed with the collection of fine minds that assemble here.

I'm working on a homebrew campaign setting (much like everyone else and their grandmother) and while I was sketching out some possible maps I got the idea to do a world with a surface that consisted primarily of land instead water (say somewhere around 15% to 20% water). Its hardly a "new idea", but I thought I would go with it. I want a world where different biomes still exist, and they many of them still experience seasons. I don't want another desert planet. And it is for a d20 fantasy game... although some steampunk elements may be present.

The only problem is I don't really understand the science behind it all, and I'd like to get some idea as to what would be going on, on a planet like this one, so that I can design the campaign with a shred of believability.

I originally intended for most of the surface water to be vast inland seas of freshwater, although I've since been told that to keep the weather in somewhat stable patterns I might want to go with rivers... So I've decided on a network of rivers that cover a large portion of the surface (I want some areas to be without so the weather can get a little odd). They will empty into inland seas.

A few other points have been brought up. Like the fact that trade would be more difficult unless I implement some alternate way of transporting goods long distances. Folks have suggested everything from trains and airships to complex portal systems and the simplifying of teleportation magics. I'm taking a strong look at trains (at least for relatively short distances through fairly developed lands) and possible some variation of airship for long distance travel.

Anyway... I was hoping some of you might be willing to offer some advice or assistance to help flesh out the idea some more. Thanks in advance for any given. :)
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