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> Mass Combat SR Style, Ideas anyone?!?
Aria
post May 24 2011, 06:30 PM
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First of all, I haven't searched the forum to see if there are similar ideas already floating around...if anyone knows of such a thread that would be great!

I'm currently running a semi military game and the PCs are accompanied by additional NPC troops, drones etc. So far they have made some command type rolls (loosely based on the stuff in WAR!) but then I have GM ruled what is going on for the sake of plot...

...the risks with this are that the PCs feel their combat actions become irrelevant as the troops will do the fighting (and dying) for them
...they might feel that I am rail-roading them by deciding events without any dice rolling

I have considered trying to cobble an abstract mass combat system based on the PCs rolling for their troops but also their actions influencing outcomes (sort of similar to an ancient D&D <avert head from all the spitting> system I saw once way back when)

So how would this work?

  • Combat turn based on 1-5mins (rather than every round - I want to avoid excessive book keeping, keep it fluid and simple and allow PCs to shine with individual actions during that time frame)
  • Troops get a combat stat that reflects effectiveness - skill+teamwork+equipment / augmentations+magic+tacnets?!?
  • Modifiers for good / bad leadership and tactics rolls by PC 'officers'
  • Modifiers for heroic <ahem> PC actions
  • Anything else?!?


A single roll for them and one for the foe, compare hits and set an outcome based on this? I guess this would have to be pre quantified to avoid slipping into the problems above. Perhaps a loss of troops from each side (more from losers) and some sort of morale effect?

Thoughts / rants very welcome!
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Posts in this topic
- Aria   Mass Combat SR Style   May 24 2011, 06:30 PM
- - suoq   Do you put your Navy Seals on patol duty in Afghan...   May 24 2011, 07:37 PM
|- - Fatum   QUOTE (suoq @ May 24 2011, 11:37 PM) Do y...   May 24 2011, 10:39 PM
- - Warlordtheft   My though is that in this situation, guage the imp...   May 24 2011, 07:46 PM
- - BlackHat   The suggestions Aria threw out above reminds me a ...   May 24 2011, 08:10 PM
- - Summerstorm   Well, i really loved the mass combat rules of 7th ...   May 24 2011, 10:21 PM
- - Critias   A buddy of mine used to just "fudge it" ...   May 24 2011, 10:38 PM
- - Udoshi   Whatever you do, hit up random.org and print off a...   May 24 2011, 11:05 PM
- - Cheops   Fast and dirty: Extended Skill Test and allow any...   May 24 2011, 11:51 PM
- - TheOOB   Honestly, this is the wrong game system. Metaphori...   May 25 2011, 12:06 AM
- - Method   Just a few quick thoughts: -- Use the team work r...   May 25 2011, 12:46 AM
- - Socinus   Check the mass battle system rules for the lastest...   May 25 2011, 12:49 AM
- - Bodak   QUOTE (Aria @ May 25 2011, 04:30 AM) I ha...   May 25 2011, 12:49 AM
- - Aria   As a complete departure from the mass combat thing...   May 25 2011, 12:58 PM
- - BlackHat   I think it will be a very difficult balancing act ...   May 25 2011, 02:09 PM
- - Ascalaphus   Very important: don't roll for nameless NPCs v...   May 25 2011, 02:43 PM
- - hermit   Use a system along the lines of the Dark Hwresy/Ro...   May 25 2011, 02:58 PM
|- - Method   QUOTE (hermit @ May 25 2011, 08:58 AM) Us...   May 25 2011, 11:13 PM
- - Seth   I tend to use the following system for fantasy bat...   May 25 2011, 07:43 PM


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