Apocryphal Rules Errata, Whether revoked or of forign origin this errata may not be official. |
Apocryphal Rules Errata, Whether revoked or of forign origin this errata may not be official. |
Jun 4 2011, 08:16 PM
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Moving Target Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
From multiple other threads it is apparent that there are many changes to Fourth Edition supplemental books that have not been disclosed officially in English.
The intent of this thread, is for it to be maintained (like the Who's Who thread linked in my Sig) as a collection of the relevant changes, based upon input from everyone here at Dumpshock. To keep the thread on topic—and to prevent it from being derailed—please to not post opinion on the merits of the changes, nor the merits of the publishers. (There are other threads for that). Rather just lets us know of any changes to the rules or canon fluff that you are aware of (I'm not worried about spelling, grammar, or character's interpretations of fluff). Street Magic Adept Initiation (p.31) Groups may consider allowing adepts to gain 1 Power Point instead of a Metamagic at Initiation. This first appeared in the official Errata, and was included in the second printing of the book. It was removed from the third printing of the book—as was all the errata included in the second printing. Aspected Mana Static (Environmental, Area) Type: M • Range: LOS (A) • Duration: P • DV: (F ÷ 2) + 4 This spell was removed during playtesting for being too powerful, but was still listed in the Spell Table. The spell was apparently still included in the first German printing of Street Magic, and functioned the same as its parent spell Mana Static, except that since the created background count was aspected to the caster’s tradition, it provided any caster of the same tradition a bonus instead of a penalty. Augmentation Multiple Essence Modifiers (p.32) Example: secondhand Rating 2 alphaware muscle replacement: The base Essence cost of the implant would be 1.92 (the original 2 Essence cost for Rating 2 muscle replacement × 0.8 for alphaware grade × 1.2 for the second-hand state of the implant), while the Availability would be 9R (10R for the original implant, –1 for being second-hand) and the cost 10,000¥ (10,000¥ × 2 × 0.5). While it has been confirmed on Dumpshock,(Peter Taylor) that multiple modifiers should be added to each other before being applied, the German printing (BodyTech) has no such change, and uses the same multiplicative math in the example above. Simsense Booster and Control Rig Booster (p.37,108) The German printing states that you can combine them. Trauma Damper (p.70) The German printing states that Stun damage may only be reduced to a minimum of 1 box. Nano-Biomonitor (p.112) Errata posted on Dumpshock,(Peter Taylor) and the German printing state that it improves medical nanoware systems by 1. "Essence hole" (p.112) ... if you remove one cyberware item that had an Essence Cost of 1, you may install up to Essence Cost 1 of new cyberware without lowering your Essence total. Any cost over 1 would be deducted as normal. Note that a bioware implant would not be able to fill that same hole, however—cyberware only. The German printing states that "Essence holes" from implants are universal, I.E. bioware can fill a hole left by cyberware and vice-versa. Arsenal The German printing (Arsenal 2070) includes extra equipment, which is included in DamienKnight's Character Generator Runners Companion Karma Character Generation Costs (1st & 2nd print, p.41) Metatype (shapeshifter type, etc.): 0 The German printings, and 3rd English printing state that the Karma Cost equals the Build Point Cost.Improving an attribute by 1: New rating × 3 Since SR4A, this has been new rating × 5. War! The Fleshfinder (p.120) The item was not included in the German printing (Fronteinsatz). Slow (Physical) (p.178) Type: P • Range: LOS (A) • Duration S • DV: (F ÷ 2) + 3 This spell saps the kinetic energy of moving objects (relative to the manasphere, which in most cases is the Earth) in its area of effect. Movement in the area is limited to one meter per second, enough to mitigate damage from bullets, explosions, or falls. The spell ends when the caster stops sustaining it or the amount of mass moving in the area of effect exceeds 200 kg per hit on the Spellcasting Test. This spell does not change forces (such as gravity), just speed. This spell is often used by special forces for HALO insertions without a parachute. This spell was replaced in the German printing by a Mass Levitation spell, due to the perceived potential for abuse discussed on the Dumpshock bulletin boards. Other Changes (will better format later)
Related threads (will integrate confirmed errata later this week)
Last Edited – 2011-JUN-07 19:55 |
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