Jun 8 2011, 01:48 PM
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Moving Target ![]() ![]() Group: Members Posts: 608 Joined: 7-June 11 From: Virginia Beach, VA Member No.: 31,052 |
As a new GM for SR4, I've just started a home-made module (ongoing development). It's a relatively small group, and I do expect a bit of stumbling from some of the characters before they find their legs, so to speak. I want to be able to challenge my players in certain situations to find creative solutions to problems instead of mana ball, automatic, explosives, and even sexing their way to success. I will admit that some of it is to make sure they stay on track in an adventure. I do know that, as GM, I have final say on anything, though I tend to think of Hand of God as a last-resort, a cop out, and an admission of failure to myself and players. I was curious, what methods some other GMs have to temporarily devalue player resources without removing them (or punishing players for daring to play their characters in a way the GM didn't intend)?
For some background on my campaign, I'm setting it in 2068, and the first mission (over and done now) involved a low-level mission for the players to support a high-level run, which was entirely cracked down on by Lone Star. The mission then shifted to getting away from Lone Star and getting to a rendezvous point. The metaplot intent was to set the game world to newbie mode (high level runs and runners are currently gone, most corps a bit tense, power vacuum for enterprising runners and fixers to fill, et cetera). I'll share some of my own: --Magic: Background Count, Mana Static, Wards and Barriers (can disable foci, mages, adepts, and anchored spells or alert guards if knocked out) Aspected Domains, --Social Personal prejudice disinterest in certain metatypes (you may be attractive, but that Troll really DOESN'T want to sleep with you, EVER). STDs (including the possibility of HMHVV and, subsequently, a reroll; I already had a possibility of this at the end of the first session). assigning notoriety when fitting, even if the run went as GM intended (it CAN be used to augment intimidation rolls...) Openly alerted PCs that I reserve the right to turn them on each other. I prefer for them to trust each other AFTER they have reason to (it makes the betrayal so much sweeter (IMG:style_emoticons/default/devil.gif) ) --NPCs/tag-alongs Not going to have solutions to most problems. In fact, certain tag-alongs may have the ability but no knowledge to apply it properly. Ultimately, this is a game for my players to play, after all, and I'd rather not play it for them. I also look foreward to creative solutions to the impediments I throw in their way, rather than penalizing them for not playing my way. I simply want ways to challenge them when they're doing good, and to limit them when they're going overboard on something totally off the wall. |
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Rubic What control methods and limiters do you use? Jun 8 2011, 01:48 PM
Mr. Smileys How many players do you have, and what are their c... Jun 8 2011, 04:05 PM
Rubic Currently I have a Technomancer (I alerted him to ... Jun 8 2011, 04:50 PM
Archunter RFIDs and sniffers. I'd remind players to swee... Jun 8 2011, 06:09 PM
HunterHerne I use a bunch of tactics. The first, is I run a (... Jun 8 2011, 05:07 PM
Rubic I like some of this. I'm planning to ease int... Jun 8 2011, 05:28 PM
Mr. Smileys One thing I do to get my face characters to think ... Jun 8 2011, 05:29 PM
Brainpiercing7.62mm How about designing your campaign to be more flexi... Jun 14 2011, 01:12 PM
Rubic QUOTE (Brainpiercing7.62mm @ Jun 14 2011, 09... Jun 14 2011, 02:30 PM
capt.pantsless QUOTE (Rubic @ Jun 14 2011, 09:30 AM) I d... Jun 14 2011, 03:43 PM

HunterHerne QUOTE (capt.pantsless @ Jun 14 2011, 11:4... Jun 14 2011, 03:55 PM
Brainpiercing7.62mm QUOTE (Rubic @ Jun 14 2011, 04:30 PM) Tha... Jun 14 2011, 05:43 PM
HunterHerne QUOTE (Brainpiercing7.62mm @ Jun 14 2011, 01... Jun 14 2011, 07:50 PM
Rubic QUOTE (Brainpiercing7.62mm @ Jun 14 2011, 01... Jun 15 2011, 04:42 AM
PoliteMan QUOTE (Rubic @ Jun 15 2011, 12:42 PM) The... Jun 15 2011, 09:59 AM

Rubic QUOTE (PoliteMan @ Jun 15 2011, 05:59 AM)... Jun 15 2011, 04:21 PM

PoliteMan Ok, quite simply, that's an issue of trust. A ... Jun 16 2011, 10:36 AM

LostProxy QUOTE (PoliteMan @ Jun 16 2011, 03:36 AM)... Jun 16 2011, 11:03 AM

Rubic QUOTE (LostProxy @ Jun 16 2011, 06:03 AM)... Jun 17 2011, 03:06 AM

Brainpiercing7.62mm QUOTE (Rubic @ Jun 17 2011, 05:06 AM) To ... Jun 20 2011, 09:02 AM


Rubic QUOTE (Brainpiercing7.62mm @ Jun 20 2011, 04... Jun 21 2011, 03:18 PM


James McMurray QUOTE (Rubic @ Jun 21 2011, 10:18 AM) The... Jun 21 2011, 05:47 PM


HunterHerne QUOTE (James McMurray @ Jun 21 2011, 01:4... Jun 21 2011, 05:56 PM


Brainpiercing7.62mm QUOTE (HunterHerne @ Jun 21 2011, 07:56 P... Jun 21 2011, 09:24 PM


HunterHerne QUOTE (Brainpiercing7.62mm @ Jun 21 2011, 05... Jun 21 2011, 10:01 PM


Brainpiercing7.62mm QUOTE (HunterHerne @ Jun 22 2011, 12:01 A... Jun 22 2011, 09:42 AM

toturi QUOTE (Rubic @ Jun 17 2011, 11:06 AM) If ... Jun 21 2011, 09:32 AM

Tymeaus Jalynsfein QUOTE (toturi @ Jun 21 2011, 02:32 AM) Tw... Jun 21 2011, 12:56 PM

toturi QUOTE (Tymeaus Jalynsfein @ Jun 21 2011, 08... Jun 22 2011, 02:14 AM

Tymeaus Jalynsfein QUOTE (toturi @ Jun 21 2011, 08:14 PM) Oh... Jun 22 2011, 02:16 AM
Brainpiercing7.62mm QUOTE (Rubic @ Jun 15 2011, 06:42 AM) No,... Jun 15 2011, 12:02 PM
Bushw4cker I found email is really good for helping keep char... Jun 14 2011, 07:44 PM
Tyro QUOTE (Bushw4cker @ Jun 14 2011, 12:44 PM... Jun 14 2011, 08:07 PM
Bushw4cker QUOTE (Tyro @ Jun 14 2011, 08:07 PM) I lo... Jun 14 2011, 08:32 PM
Blade There are four ways to challenge a character:
- Ch... Jun 15 2011, 01:38 PM
Brainpiercing7.62mm Ok, so basically, players do stupid things. Well, ... Jun 16 2011, 10:05 AM
Ascalaphus QUOTE (Brainpiercing7.62mm @ Jun 16 2011, 11... Jun 16 2011, 10:56 AM
Ascalaphus A way to weaken PCs isn't to take away their s... Jun 16 2011, 12:01 PM
LurkerOutThere Social events at secure locations are also great f... Jun 16 2011, 12:12 PM
Rubic There is also the fact that once a sniper is ... Jun 22 2011, 03:53 PM
Socinus I would encourage your players to do things outsid... Jun 24 2011, 09:01 AM
Tymeaus Jalynsfein QUOTE (Socinus @ Jun 24 2011, 02:01 AM) I... Jun 24 2011, 12:49 PM![]() ![]() |
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