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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
This is sort of a continuation of my combat medic character in How to Rape your Soul. What I was wondering is, if I wanted to set up a medical/cyberware clinic as a starting character, what would be the best way to go about it? I've read through M&M pages 136-151, and through the relevant parts of the Core book about cyberware shops and the like, and I'm still confused about a number of things. What would the great gurus here recommend?
Overall, I'd say I'm willing to pay somewhere around 150k-200k :nuyen: for the whole thing. What are the essential components to something like this? Do you need to buy a warehouse (permenant Low lifestyle) to put everything in, or does the cost of the clinic itself factor that in? Is it better to get a Rating 5 basic clinic or a Rating 3 alphaware clinic, or a Rating 1 betaware clinic? Do you need to buy a cyberware shop if you have a medical clinic already? Etc etc. What skills, attributes, etc, other than eht obvious Biotech and Medicine/Chemistry/Biology skills, should be necessary for someone wanting to open up a black market hospitol? Also, say I want to upgrade the clinic later with the cash I earn. What are the upgrade proceedures? |
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Lo-Fi Version | Time is now: 24th July 2025 - 07:52 PM |
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