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Target ![]() Group: Members Posts: 5 Joined: 23-March 04 Member No.: 6,190 ![]() |
I'm trying to build a character to use in a campaign, but I couldn't find anything in the books that covered what I wanted to do. Of course, I know the GM has final say on these matters, but I was hoping I could get some input on them first before I pestered him about it.
Character Background: Blackburne was a professional paranormal hunter until what seemed like a routine hunt turned out to hold some of the darkest secrets of his organization. According to official records, there were no survivors in the ensuing batttle, but Blackburne did survive. With his SIN now monitored, his network of contacts lost, and only the equipment on his person remaining, Blackburne becomes a Shadowrunner in order to rebuild his resources for his final goal: a recknoning with the organization that took everything away from him. General Idea: A human adept with perfect ambidexterity and a fondness for using two-weapon combat in both melee and ranged situations. Inspirations: Final Fantasy VIII (Gun blade), Equilibrium (Hunter-Style Martial Arts), Witch Hunter Robin (Spell Defense), and Drakengard (he has an appearance similar to Verdelet in that game) Questionable Items: Hunter-style Martial Arts: I was inspired to do this by the movie Equilibrium. Basically, this style of martial arts on using two-weapon fighting to deal with multiple opponents. It's benefits are the ability to take any maneuver available to the style for pistol-like weaponry (pistols, tasers, and redline lasers), and in innate ability for handling groups, reducing the target modifiers for multiple targets by 1 (this stacks with the multi-strike maneuver). It's down sides are a mandatory ambidexterity rating of at least 4 and the distinctive style flaw. The major maneuvers available are blind-fight, multi-strike, and whirling. The major benefit here is that a gunner with this art could fire at 4 different targets in an action. He also doesn't have to worry about girl scouts. Gunblades: I did a little research on this already, and my idea was actually less powerful that what has been offered so far, as my design would use the stats for a kris rather than a sword as the melee component. In melee it would have a power of (STR) M and a range of 0, and as a firearm it would have a power of 9M and the range of a heavy pistol. It would have a concealability of 6, which is one less than the optimal concealability of a heavy pistol and that of a kris. Blackburne would specialize in twin gunblades. Oh, and if the GM allows it, firing the weapon in the middle of a melee strike would up the target numbers for the melee attack by by 2. Spell Defense: Apparently this one won't work, which is a real bummer. It had actually been one of my primary goals for Blackburne. As a critter hunter, the ability to defend against magic would be a major help. I could probably get this back if I became a phys mage (right?), but I can't find the 5 build points to spare to do that unless I sacrifice his will and sorcery, which takes us back to square one. Does anyone have any opinions on this design? Is anything too over-powered or too far outside the scope of the game setting? |
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Lo-Fi Version | Time is now: 26th July 2025 - 07:05 PM |
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