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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 ![]() |
Since we are playing version 4.5 of the rules, why don't we put something in the FAQ to fix the problem of spirit's abilities and scaling. Obviously a F6 spirit getting 12 dice to use an ability defended by only one stat and no skill (e.g. Fear) is unbalanced. It would seem to me that a spirits skills being F/2 would be a good enough patch.
Now, you maybe saying that SRM is not here to add rules. That we are still playing core (not optional) SR 4. Except...
While I agree some are necessary (and some are crazy), we clearly have no problem with altering and even adding rules. The banning of core rules, is pretty much us saying that Catalyst screwed up here. While I agree-- which is why the post about spirits both has merits and is satirical for the purpose of saying "woe, slow down"-- I find it odd that a Catalyst backed group is able to make these implications. FYI, mages are unbalanced-- possession mages cause problems when the GM doesn't understand them. Like during a SRM Scramble and allowing a F6 spirit to mount someone and go unnoticed. Another note: if SRM can fix the SR4 issues I'll still play, but currently I'm planning on taking a hiatus from it until SR5 comes out. While this FAQ change did nerf my voodoo shaman with astral haze idea, the rules themselves are the most streamlined of all SR's, but the most broke. Melee sucks hard, social skills don't scale, and spirits are so broke it's unreal. |
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Lo-Fi Version | Time is now: 9th August 2025 - 11:24 AM |
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