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Moving Target ![]() ![]() Group: Members Posts: 284 Joined: 16-June 05 Member No.: 7,450 ![]() |
I just need to confirm some rules that I learned about. They have to do with Magic. I'll make a seperate area for my Matrix questions.
1.) When casting a spell, you choose the Force that you'd like to cast it at, limited to your Magic rating for not overcasting. When you do that, what does this ACTUALLY do to the spell. I thought it was the cap for how many net hits you could have on the test, as well as what the damage is that you're doing (for direct damage spells) or healing (the amount you heal). However, I heard that the Heal spell actually just heals you, and the drain is determined by how severe the wound is that you're healing. Could someone clarify? 2.) We were fighting spirits at our last game, and they were Earth spirits. I did not know you had to do double the amount of force in damage to a spirit before you can even harm it. In that vein, do you need ADPS or Anti-Vehicular rounds against a spirit? Was this something that only Earth spirits have? Where in the book does this list this, because I never see anything under a spirit's powers or skills that says their armor is always double their force and is considered hardened armor. 3.) An extended test imposes a -1 penalty on you for each interval you roll? Wha? Where was THIS in the books? I thought you could keep going, so long as you had the time. I'm not a new player. I've been playing for a long time. But these are not complex rulings. These seem pretty simple and should have been caught a long time ago. So how did I miss these obvious problems? |
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Lo-Fi Version | Time is now: 16th June 2025 - 05:35 AM |
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