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Moving Target ![]() ![]() Group: Members Posts: 181 Joined: 9-October 10 Member No.: 19,106 ![]() |
Unarmed Combat is abstracted for the ease of the player: an skill test usually consists of multiple strikes and parries, with the result being a representation of how many hits landed, etc.
I want to run a character who uses two cyberarms that have been enchanted as Weapon foci. The first hurdle is that "only one focus can add to a dice pool on any given test."* What if I wanted to treat them as Dual-Wielded weapons and split my dice pool? That should let each arm get its respecitve bonus. However, the FAQ (yes, I know it can be contradictory) says that foci are not dice pool modifiers, and therefore are not added after the split. I could see that as being useful for, say, casting multiple spells, but it feels a little wonky for dual-wielding Weapon foci. *As a side note, does that mean that I can only apply either my Power or my Spellcasting focus on a spellcasting test? That seems silly. I would assume that their intention was to prevent the use of multiple Power foci or multiple Spellcasting foci. So let's say I houserule that enchanted weapons add their respective bonuses to a test after the split. For example, a character with Blades 3, Agility 3, and a Force 2 dagger Weapon focus and a Force 1 sword Weapon focus, gets 5 dice for his dagger's skill test and 4 for his sword's skill test, if he splits the pool evenly. But let's not forget that -2 penalty for the off-hand. Ambidextrous quality - boom. Does this sound legitimate? inb4 melee sucks |
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