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Target ![]() Group: Members Posts: 33 Joined: 16-March 04 From: BC Canada Member No.: 6,165 ![]() |
Here goes. One of my players was nagging me to be a physad based on Spidey, and I said while it could work it would be severely underpowered, he wanted to know what it would take to make it work as full powered as in the comics, so here's what I came up with, bear with me as this only took 10 minutes and I was under duress.
Spider-Man Archtype: Physical Adept Body: 3 (9) Qui: 3 (9) Str: 3 (9) Cha: 3 Int:6 Will:6 Magic: 6 + Initiation: 34 = 40 Reaction: 7 (10) Initiative: 1 (4) Powers (Here we go :dead: ): Adhesion Blind Fighting-----------|These I figured were Combat Sense Lvl 3---|appropriate for the Sixth Sense 3-------------|functions of the True Sight 3---------------|catchall Spider-Sense Body Control 3 (Cause Spidey is resiliant to disease and poison) Flexibility 2 (Part of that Spider Agility) Free Fall 5 Great Leap 12 Improved Body 6 Improved Qui 6 Improved Str 6 Improved Stealth 2 Improved Reflexes 3 Missile Parry Pain Resistance 2 Traceless Walk Temp. Tolerance 2 (How else could he swing around in the winter in only tights?) Rapid Healing 3 (Spidey heals quick) Quick Strike Improved Sense: Balance -------------- Cost 39.75 His physical stats and Charisma are average because Pete looks like an average guy with an average build. The intelligence is 6 cause he's damn smart and the will is 6 because of all the horrible things he's been through in life he still keeps on going and being Spider-Man. Even with the magical enhancements it seems to me that his strenght and quickness are still majorly under powered comic wise. Any thoughts? |
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