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> Real Life Group Game Journal: Game 3, Death Becomes Them
Paul
post Oct 10 2011, 08:19 PM
Post #1


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As promised Game 3 The Behind the Curtains Stuff:

Synopsis: The PC's have a contact named Angel Lopez, who is a Street Doc that runs a free street clinic out of her veterinarian clinic. She contacts one of the PC's and tells them that her niece, Maya Lopez a bike courier has been missing for 48 hours. She implores the PC’s to rescue the girl, and if pressed she will reveal that one of the PC’s is the girl’s father.

Orientation: The girl was a bike courier for Emerald City Courier’s, running a regular route along the northern edge of Bellevue and the edge of Redmond-crossing between the two parts of the city. Her bike was originally Lojacked, like many couriers however she pulled the GPS unit, claiming frequent damage as an excuse. This section of the city is a mixture of industrial and office space.

Major Terrain Features in the area include: Highways 520 and 908 are both elevated four lane, multitiered highways. The environment is very hilly, making LOS from block to difficult. Marymoor Park is also in the area; and finally at the northern edge of the map is a Mitsuhama Drone Production Facility. The Sammamish River bisects both highways running from the Park northward.

Weather prior to this operation has been sunny and warm, but now that it’s October the weather has taken a turn for the worse. It’s raining and a brisk 57° F during the day, dropping to 43° on average during the night. The weather will become severe thunderstorms on Oct 3rd, lasting three days, after which the weather will again switch to dry and cool.

Situation: Maya Lopez was assignment when she decided to check out a new eatery that recently opened the area. After getting herself a Kaf and a bagel she spotted someone trying to snag her bike. She didn’t realize it was a set up and while she argued with the street kid trying to steal her bike-which was parked in the alley across the street a white utility van pulled up and she was snatched by a Ghoul ripper gang, that plans on spanking her a lot, then eating her and selling the better parts to Tamanous. They have a hideout in the Barrens, which is a six story abandoned apartment building they’ve made numerous improvements to the building to make it dangerous for interlopers, and trespassers. The Ghouls make use of their natural gifts-there is no natural lighting inside the building, and there a number of barriers inside the building preventing easy lines of sight and approach.

For the first 72 hours (So 24 hours after the PC’s learn about the girl’s disappearance the Ghoul’s will simply do really horrible things to her and the other victims. (Six in total.) At the 73 hour mark they’ll begin processing the males, removing usable vital organs and tissue for resale. This will take approximately 6 hours per victim, and there are 4 males. (So 24 more hours.) Then they’ll start on the three women. Because they use only the minimal amount of hygiene and chemicals to keep their victims from thrashing about this tends to be a really loud process.

Mission:

The Skin Walkers: Consisting of 12 Ghoul’s (10 Male and 2 Female) and 10 other metahumans (8 Male and 2 Female; 8 Orks and 2 Humans.) they make their living kidnapping and processing their victims for resale to Tamanous. They also sometimes work as muscle for hire, but they are too reviled to sell anything proper. Rather they rip off people and resale what they can, and keep what they can’t. They’re great at close quarters combat, and they’re armed with a variety of small arms, and melee weapons. They’re filthy at pretty much all times, and their attitudes often match their appearance.

The Burien Apartments: A Six story brick building, this was once gutted by a fire and only partially rebuilt. The gang has occupied this space for about three years now, and has extensively rebuilt the building to meet their needs. All of the main floor entrances and exits, and windows have been barricaded. While these barricades could be removed they’d require a chainsaw, and other construction grade tools and often several hours. All of these barricades have also been booby trapped. These will be designated on the map. The main floor itself is a maze of booby traps. They use the third and fourth floors as holding pens, and they’ve built a variety of effective cages, and have a number of high grade animal cages as well. These cages are generally filthy, being washed out with fire hoses. Anyone spending more than a few hours in them runs the risk of catching a variety of diseases, as well as lice and fleas, and a host of vermin. Devil Rats and more mundane vermin are common place in these areas.

The fifth floor is the processing center, and pretty much the cleanest part of the whole building. They’ve liberated tile floors and walls from run down food processing factories, and hoisted up flood lights and other lighting. They have a scrub room, which is basically a shower without curtains, a drain in the floor and dirty scrubs hanging from hooks. They have some recording equipment set up as well, hoping to sell footage as Snuff Sims-but lack the equipment to mass produce these horrifying films. They have a large assortment of surgical grade tools, which they clean in a dishwasher on a semi regular basis. They have a sound system set up that they blare music on when they work. There are two cages on this floor for holding victims awaiting processing.

The sixth floor is the residential area, a haphazard assembly of rooms the gangers live in. They have a common area where they have a large amount of consumer electronics, a few couches and is pretty much where they hang out when they’re bored and not doing stuff. There is a large amount of stolen items in this area ranging from household drones to munitions.

The entirety of the building is the domain of a twisted toxic hearth spirit that goes by the name of Knemus, that is a force 6 toxic hearth spirit and as twisted as the Ghouls who reside here.

Execution: Angel will have no resources to provide the characters with; she has no information to provide them and pretty much is not much help in any significant way.

Administration and Logistics: Tamanous will pick up their product at +120 hours from the kidnapping. The product will be processed and placed into sterile (Mostly) containers, and loaded into a cargo van they have stashed across the street. They’ll meet Tamanous at a location in the Barrens, where they’ll exchange the processed parts for payment. Tamanous comes in heavy, with a lot of armed and magically active security.

Command and Signal: The Ghoul’s all have commlink’s but there is a limited amount of AR available in this part of Redmond. They primarily use code words and verbal commands to communicate. The primary gang members have motorcycles, although several use quads and sidecars. They never travel in numbers less than three.

Angel will, once notified, ask that Maya be taken to a clinic she believes can help her. If she’s dead she’ll be distraught but will ask that the remains be given to her forper burial.
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Posts in this topic
- Paul   Real Life Group Game Journal: Game 3   Oct 10 2011, 08:19 PM
- - JonathanC   Call me thick-headed, but I don't see how the ...   Oct 10 2011, 08:26 PM
|- - Tymeaus Jalynsfein   QUOTE (JonathanC @ Oct 10 2011, 02:26 PM)...   Oct 10 2011, 08:37 PM
||- - JonathanC   QUOTE (Tymeaus Jalynsfein @ Oct 10 2011, 01...   Oct 10 2011, 08:42 PM
||- - Tymeaus Jalynsfein   QUOTE (JonathanC @ Oct 10 2011, 02:42 PM)...   Oct 10 2011, 08:43 PM
|- - Paul   QUOTE (JonathanC @ Oct 10 2011, 03:26 PM)...   Oct 10 2011, 08:45 PM
|- - Udoshi   QUOTE (JonathanC @ Oct 10 2011, 01:26 PM)...   Oct 11 2011, 05:01 AM
|- - JonathanC   QUOTE (Udoshi @ Oct 10 2011, 10:01 PM) Oh...   Oct 11 2011, 05:31 AM
|- - Udoshi   QUOTE (JonathanC @ Oct 10 2011, 10:31 PM)...   Oct 11 2011, 06:14 AM
- - Paul   And the nice thing is I have some room in here to ...   Oct 10 2011, 08:46 PM
- - Method   And ahhhhhhYOink!! Not a bad little scen...   Oct 11 2011, 01:05 AM
|- - Paul   QUOTE (Method @ Oct 10 2011, 08:05 PM) No...   Oct 11 2011, 02:45 AM
|- - JonathanC   QUOTE (Method @ Oct 10 2011, 06:05 PM) An...   Oct 11 2011, 03:01 AM
|- - Paul   QUOTE (JonathanC @ Oct 10 2011, 11:01 PM)...   Oct 11 2011, 10:03 AM
- - Method   Well one would assume the girl's aunt would gi...   Oct 11 2011, 04:37 AM
- - Method   Interesting idea: if you really want to throw the...   Oct 11 2011, 05:17 AM
- - Paul   Just so you know Jonathan I addressed some of your...   Oct 11 2011, 03:30 PM
- - JonathanC   Ah, I see. I have a mental picture of Bellevue tha...   Oct 11 2011, 03:43 PM
- - Paul   The Bellevue Section of Seattle is nicer than the ...   Oct 11 2011, 04:00 PM
- - Magus   Just how nasty are you playing the Ghouls? Strickl...   Oct 14 2011, 11:49 PM
- - Paul   Good question Magus. I'll have do some reading...   Oct 15 2011, 02:18 PM
- - Paul   So the players did a pretty decent job resolving t...   Oct 16 2011, 04:57 PM
- - Tymeaus Jalynsfein   Awesome Indeed...   Oct 16 2011, 05:03 PM
- - Paul   Just because I didn't mention it, the building...   Oct 16 2011, 05:05 PM
- - Brainpiercing7.62mm   Just some questions that interest me from a design...   Oct 17 2011, 07:52 PM
|- - Paul   QUOTE (Brainpiercing7.62mm @ Oct 17 2011, 02...   Oct 18 2011, 11:37 AM
|- - Brainpiercing7.62mm   QUOTE (Paul @ Oct 18 2011, 01:37 PM) arme...   Oct 18 2011, 12:22 PM
|- - Paul   QUOTE (Brainpiercing7.62mm @ Oct 18 2011, 07...   Oct 18 2011, 12:44 PM
- - CanRay   "The building was on fire. And it wasn't...   Oct 17 2011, 11:43 PM
- - Bigity   I just started that book the other day. Shadowru...   Oct 18 2011, 02:27 AM
- - Paul   I also ended up short a PC as well. Our rigger was...   Oct 18 2011, 11:37 AM
- - Seriously Mike   While we're at fighting spirits... How would a...   Oct 18 2011, 12:43 PM


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