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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
Hi all
I could do with some input. I'm playing in a new SR campaign where the party is all comprised of adepts and magicians. As part of our backstory, we've formed a new initiate group and sworn an oath to each other (for game intents and purpose, Initiate Grade 0 so we operate under the strictures of the group but receive no real mechanical benefits yet). In the party we have a an ork counterspelling specialist/combat wiccan, a human street doc/hermetic, a physad pugilist and a physadept gun bunny. I am looking to fill the gap with a face with an eye towards becoming more infiltrator/assassin. I am thinking of her as a face/con artist/seducer (anyone remember Jamie from the TV series 'Hustle'?). Here's what I got. GM is flexible and open to karmagen or BP options. I've taken some liberties in assuming he'll be flexible with contacts and allow Charisma x2 BP as contacts, as I know everyone else will forget them most likely anyway. Thoughts/feedback/critique would be appreciated. Notes: * I tried to fit in Edge 3. I really did. I was just too hard. and I wanted a high magic rating. Otherwise I'd drop Magic from 6 to 5 and buy 2 Edge with more BP for gear or contacts. * DP for Social skills is around 13-17 depending on the roll. Not a pornomancer, but not shabby. * DP for Sorcery and Conjuring ranges from 13-17. * Combat she's obviously weak but she should almost never see combat. If she did, she's summoning a spirit (Force 6 so I don't upset the GM too bad) to possess her as a prepared vessel. Her first metamagic will be Channelling. - J. ---- Race: Dryad Elf (45BP) Attributes: (205BP) Body: 2 Agility: 3 Reaction: 2 Strength: 1 Charisma: 6 Intuition: 3 Logic: 3 Willpower: 4 Essence: 6 Magic: 6(10) Edge: 1 Skills (112BP) Assensing (Aura Reading +2): 2 Conjuring Skill Group: 3 Influence Skill Group: 4 Spellcasting: 5 Perception (Visual +2): 1 Pistol (Hold Out +2): 1 Knowledge Skills: English: Native Sexual Techniques: 6 Wardrobe & Style: 3 Personal Grooming: 3 Spirit Lore: 3 Street Drugs: 3 Qualities: 30BP Positive/ 35 BP Negative Qualities Day Job Big Regret (Former Prostitute for Yakuza) Bi-Polar Day Job (Minor) First Impression Magician (Voodoo Tradition) Mentor Spirit (Seductress - Erzuille) Restricted Gear (Power Focus 4) Sensitive System Spells: (18BP) Death Touch Stun Bolt Influence Fashion Orgasm Physical Mask Equipment: (25BP - includes bonding foci cost) Fake SIN (Level 1) 1,000 Fake Firearms License (level 1) 100 Bi-Polar Medication (1 month supply) 500 Power Focus (4) 100,000 Sony Emperor Commlink + Iris Orb Operating System 1,700 Morrssey Elan Hold-Out Pistol 450 with 20 rounds of Stick-n-Shock ammunition 160 Armor Clothing 500 Squatter Lifestyle (1 month) 500 Remaining Nuyen: 90 nuyen + 2d6x20 Name: Circe Age: 21 Height: 190.5cm (6'3") Weight: 60kg (122lb) Hair: Black Eyes: Blue Ethnicity: Caucasian (Greek ancestry) Background: Circe was born and raised in the slums of Puyallup (assuming we start in Seattle, it may change) in the elven district to two elven parents. She can scarcely remember her parents, having only vague memories and feelings. She was kidnapped from her parents by Yakuza bag men looking for fresh meat for their brothels and was forced to work in Yakuza bunraku parlor. The combination of drugs, cosmetic surgery and BTLs meant she was thorougly conditioned and mentally scarred by her experiences. How she survived for another seven years in that environment is a mystery. One day, a team of shadowrunners broke into the bunraku parlor to assassinate key Yakuza targets running the operation. The stress of the raid caused her to awaken, accidently stunbolting a street samurai during the operation. A dwarf combat houngan and follower of Ogoun, "Boomer" found her, against his team's wishes, took her in. He trained her as a mambo in the Voodoo tradition and on her first astral quest, discovered her mait-a-tete as Erzuille. Erzuille told her that it was she that help watch over Circe all this time and protect her until the time was right. Over the next few years, Boomer trained Circe and she became a shadowrunner in training, acting as a face, lookout, scout and general assistant for the group. Due to the lack of an upbringing, Boomer helped teach her how to read and Grinch (the team hacker) taught her how to use technology and Chain, the street samurai, taught her how to use a pistol. She became a valuable addition to the team. That said, Boomer didn't want her to live his life and was working to try and set her up in a stable job where her talents would be useful. He was planning on hooking her up with an old contact of his which ran a night club and seeing if he needed an extra "door bitch" (assistant manager) with some added mojo who might help pull in the patrons. Thankfully the owner recognised her potential and hired her on the spot. At some point, Boomer and the team went on a run while she was working at the night club and the job went south. Boomer was the only one to get out but he was badly wounded. Circe tried to get him to a hospital but he died before she could get him to a doctor. Leaving her with only his power focus to remember him by, she left right away, not wanting the repercussions of their running days to catchup to her. She fears that the Yakuza - and her past - will catch up to her. She hopes not. Personality: Life has been hard on Circe and while Boomer wanted something more for her, she believes that might makes right. She learned first hand from the innocence that the Yakuza took, so she feels no qualms or remorse for applying her wiles in taking what she wants. She doesn't want the running lifestyle. She knows its not for her. But she definitely wants something more for herself. The Syndicate offers her a chance to further her magic and through them, build something of significant power. She has downright, antisocial tendencies as a result of her horrifying upbringing and generally, only displays any real sense of loyalty to those who have offered it to her first. Despite her bon vivant demeanour she is very slow to trust. Oddly enough, despite her past she harbours few strong feelings about sex slavery, prostitution, etc. This is largely to do more with how completely self centred she's become and her utter lack of empathy. Contacts: (Assuming Charisma x 2BP as a house rule) Club Owner 4/2 ID Manufacturer 2/4 (occasionally dosses with this NPC) |
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