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thorya
post Oct 28 2011, 08:54 PM
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Moving Target
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Last week I posted a first version of a flow chart for social interaction. Here is a refined version:

http://dl.dropbox.com/u/45448342/Social%20...hart%202.0.docx

*Edit* PDF version for people that have trouble with Word.

http://dl.dropbox.com/u/45448342/Social%20Flow%20Chart.pdf


Not every action is entirely defined in the flow chart yet and I think I will need a very developed list of social modifiers. I will be updating this chart as I have time in the next week. I would like to have a defined set of rules for how to handle a social encounter, the same way that you would handle a combat or infiltration encounter. This is an attempt at that. I would appreciate feedback (preferably useful, but if you just want to say it sucks and it's a terrible idea, that's your business. I won't push the issue). I am not trying to cut out roleplaying from the social aspect of the game, just lead players who have more social characters than themselves and limit players playing characters less social than themselves. Roleplaying in this format would be the choice between whether to flatter or belittle an opponent, even if it's not the statistically most advantageous thing to do. Thanks for the advice.

P.S. I realize there are rules for social skills, but I feel like they are limited and vague. If there is something on social interaction in a book outside of SR4A, I probably have not read it, since I don't have all the extra books.
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