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Moving Target ![]() ![]() Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 ![]() |
Okay, I have been using the Attribute+Skill, hits capped by program rating, optional rule for hacking. This has worked just fine so far. Now I have a player that wants to play a Technomancer and its become apparent that they are really affected by that optional rule (See this discussion).
Something new came to me and I wanted to know if anyone had ever tried it before, and if so how it worked out. At it's core, I hate the fact that core rules don't take attribute into account for hacking, but it does for EVERY other aspect of the game. The idea that came to me is a hybrid of the core rules, and the optional rule. Roll Skill + Program, as described in the core hacking rules, but Hits (not net hits) are limited by Attribute. I've not had a chance to really think it thru, but it was an idea that just came to me that I thought I'd get some feedback on. On the surface it looks to be something that uses the core rules, for good and for bad, but makes mental attributes important for hackers at the same time. |
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Lo-Fi Version | Time is now: 14th June 2025 - 04:07 AM |
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