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Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 ![]() |
Now I am working on a new TM and seriously considering going with surge. Actually worked out how it could be the reason they are headed into the shadows (all job offers retracted, friends just not there anymore, bills from the surge forcing the selling of almost everything they owned, etc)
I got to thinking, how common are major surge characters as PCs. I can see quite a few who pick and choose traits that make them better, but still normal. But how many pick traits that make them freaks (and rarely benefit them directly in the character's focus.. claws, fangs, animal pelage, etc don't help hackers/tms all that much) For the character I have:(based on a pic someone showed me of a raver skunk morph) advantages - Fangs (5) - Claws (5) - Animal Pelt - Insulating (5) - Natural hardening (10) [yeah that one helps, but TM abilites were unlocked at the same time] - Keen hearing (5) disadvantages - Vestigial tail (5) - Deformity 10pt [animal hybrid features] This does make the character physically notable, making them more a matrix only type to a point. Not someone that can sneak in as a tech at the plant. But the character's schooling and actual SIN does give them ways to gather and get into places most runners can't just con/sneak into (background is college grad with a bachelors in economics, but equivalency of an associates in corp law and finance with the appropriate UCAS bar/cpa licenses giving them some legit reasons for being at certain presentations, seminars, etc) due to the lack of knowledge (and lets face it a knowsoft is nice, but being legit is foolproof when the corp scans your SIN) But how many have actually had runners that were the obvious grotesque or freakish changelings in their games? (and not just one shots, but long term) |
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Lo-Fi Version | Time is now: 20th July 2025 - 10:22 PM |
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