Nov 13 2011, 10:07 PM
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Moving Target ![]() ![]() Group: Members Posts: 187 Joined: 3-May 11 Member No.: 29,372 |
I'm running a game set in the Caribbean and so far my players have been just doing jobs in the local islands. However after basically conscripting a pirate captain and his ship, my players are speaking of gaining a fleet of ships. Heading them off at the pass, I'm considering how to involve this in my games.
That being said, does anybody have any tricks, tips, or ideas of how to involve fleet action in fun, effective, and engaging manner? |
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Dez384 Fleet Action on the High Seas Nov 13 2011, 10:07 PM
Christian Lafay The only time there has been sea work we always we... Nov 13 2011, 10:11 PM
Tanegar Expect to handwave a lot of stuff. Shadowrun rule... Nov 13 2011, 10:26 PM
Ascalaphus We had a thread about pirate campaigns a few weeks... Nov 13 2011, 10:52 PM
Dez384 QUOTE (Ascalaphus @ Nov 13 2011, 05:52 PM... Nov 13 2011, 11:15 PM
Tanegar QUOTE (Dez384 @ Nov 13 2011, 06:15 PM) I ... Nov 13 2011, 11:24 PM
Dez384 QUOTE (Tanegar @ Nov 13 2011, 06:24 PM) I... Nov 13 2011, 11:31 PM
Tanegar Ahh. So when you say "fleet" you are re... Nov 14 2011, 12:03 AM
Christian Lafay I say they should start funding pirates. Become sh... Nov 14 2011, 12:04 AM
Dez384 Fleet Action is naval engagement between groups of... Nov 14 2011, 12:08 AM
Tanegar QUOTE (Dez384 @ Nov 13 2011, 07:08 PM) Fl... Nov 14 2011, 01:24 AM
Paul Before I could super serious input I'd need to... Nov 14 2011, 12:10 AM
Christian Lafay If the odds are amazingly against you then hire up... Nov 14 2011, 12:11 AM
Mercer Cyberpirates was one of my favorite world books fo... Nov 14 2011, 01:00 AM![]() ![]() |
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