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> Been playing LA Noire off Steam, Been waiting a long time for the PC port
Wounded Ronin
post Nov 27 2011, 04:03 AM
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I have waited a long time for LA Noire to come out on PC. I got it on the steam sale and have been very happy with the evocative 40s setting and character development.

My one critique is that the firefights are too plentiful and too, well, frivolous. The game emphasizes that your character is a combat vet, and other characters comment when he is not eager to engage in a firefight. There are references to veterans' problems after the war such as addiction and unemployment. So the narrative of the game would have been much tighter if there had been less firefights, and they were grittier and more realisitic. How can we take the character's unwillingness to talk about the war seriously when he kills dozens of men a day as a cop and regenerates from bullet wounds?

Instead they should have had the shootouts be more climactic, the dramatic end of a case. The injury decals could stay on your character and he wouldn't regenerate from wounds. The weapons would be deadly and the battles would require tactics. And it could be assumed that time passes before the next case so that could explain why your character has recovered from his injuries in time for the next level. Maybe your character gets the historically appropriate LAPD medal for being wounded in the line of duty.

Some of the firefights that just came up in the "street crime" missions were so extreme that they dwarf the real Hollywood shootout. How can they dwarf a historical shootout and yet no one comments on them in-game?

If we consider World War 2 in the Pacific, there is so much harrowing material available historically. Look at casualty statistics. Look at assaulting fortified islands. Look at the bushido ethic of Japanese forces. There is so much there the game could have used for a strong narrative treating violence and veterans' issues seriously and realistically.
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