Dec 27 2011, 03:17 PM
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Elemental Ammunition
I just brainstormed a few ’new’ types of ammunition. Hellfire Rounds Cost: As Flechettes Availability: 14 Damage: As Shot Rounds Weapon: Shotgun Only Elemental Effect: Fire Critical Glitch: Ammo Explosion – Shooter takes base damage + Can catch fire Rock Salt Cost: 50 per 10 Availability: 4 Damage: As Shot Rounds -2 Weapon: Shotgun Only Elemental Effect: Earth Critical Glitch: Jammed, Spend Complex Action to fix weapon Tungsten Flechettes Slightly more efficient than the regular flechettes with these fin stabilized tungsten arrows. Cost: 150 per 10 Availability: 12 Damage: Base Damage Weapon: Any Elemental Effect: Metal Magnesium Rounds Even more efficient than tracer rounds adding an additional +1D6 to the total dicepool when shooting BF or FA. Cost: 200 per 10 Availability: 12 Damage: Standard Ammo / AP/2 Weapon: Standard Weapons (Not Shotguns) Elemental Effect: Light Critical Glitch: Ammo Explosion – Shooter takes base damage / Attackers gain +2 to hit for 1 turn (bright glare) Shockwave Rounds Shockwave rounds are Ex-Explosive rounds with an even more highly volative explosive charge. Cost: 200 per 10 Availability: 14 Damage: Ex-Explosive. Weapon: Standard Weapons (Not Shotguns) Elemental Effect: Blast Critical Glitch: Ammo Explosion – Weapon Destroyed, Shooter takes BF damage from weapon Mr.Freeze Rounds These experimental Liquid Nitrogen Rounds are fairly new on the black market. A capsule round made of metal to ensure a safe storage and delivery will break on impact and incapacitate the target. Due to the required size it is limited to shotguns or large caliber rifles. Cost: 300 per 10 Availability: 16 Damage: Base Weapon Damage Weapon: Shotguns, Elephant Rifle, Barret Sniper Rifle Elemental Effect: Ice Critical Glitch: Weapon Damage due to extreme cold unless modified for such use. Melters Like the Mr:Freeze these experimental Acid Rounds are fairly new on the black market. A capsule round made of acid resistant fglass to ensure a safe storage and delivery will break on impact and incapacitate the target. Due to the required size it is limited to shotguns or large caliber rifles. Cost: 300 per 10 Availability: 16 Damage: Base Weapon Damage Weapon: Shotguns, Elephant Rifle, Barret Sniper Rifle Elemental Effect: Acid Critical Glitch: Weapon will need repair as acid eats through its components. Smokers Smokers don’t make much damage but are a good delivery system for limited smoke coverage. Each round covers a square meter of area with smoke for a few combat turns. How to use Count as a smoke grenade with a blast radius equal to the amount of bullets fired with a total of weapon base damage. Cost: 50 per 10 (100 per 10 for IR-Smoke) Availability: 8 Damage: Damage -2DV / AP+2 Weapon: Any Firearm Elemental Effect: Smoke Critical Glitch: Shooter is hidden in a cloud of black smoke and suffer a -4 vision penalty. Boomers Count as a flash bang grenade with a blast radius equal to the amount of bullets fired with a total of weapon base damage. Cost: 50 per 10 Availability: 8 Damage: Damage -2DV / AP+2 Weapon: Any Firearm Elemental Effect: Sound Critical Glitch: Shooter deaf for 1 combat turn unless they have ear protection |
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The Jopp Elemental Effect Ammunition Dec 27 2011, 03:17 PM
bibliophile20 Interesting. I might toss a few of these into the... Dec 27 2011, 09:09 PM
Yerameyahu I don't think these make sense, esp. the Liqui... Dec 27 2011, 11:09 PM
Tymeaus Jalynsfein I think it is there to bypass ITNW. Or at least gi... Dec 27 2011, 11:17 PM
Yerameyahu That's what I'm worried about. Rock Salt a... Dec 27 2011, 11:34 PM
Tymeaus Jalynsfein QUOTE (Yerameyahu @ Dec 27 2011, 04:34 PM... Dec 28 2011, 12:11 AM
Dakka Dakka Just to make something clear: elemental effects fr... Dec 28 2011, 12:29 AM
Tymeaus Jalynsfein QUOTE (Dakka Dakka @ Dec 27 2011, 05:29 P... Dec 28 2011, 02:10 AM

The Jopp QUOTE (Tymeaus Jalynsfein @ Dec 28 2011, 03... Dec 28 2011, 08:00 AM
The Jopp QUOTE Rock Salt: Why would packing salt in front o... Dec 28 2011, 07:51 AM
Dakka Dakka QUOTE (The Jopp @ Dec 28 2011, 08:51 AM) ... Dec 28 2011, 09:48 AM
The Jopp QUOTE Silver or [Bane Material] rounds are already... Dec 28 2011, 10:28 AM
Dakka Dakka QUOTE (The Jopp @ Dec 28 2011, 11:28 AM) ... Dec 28 2011, 11:02 AM

The Jopp QUOTE (Dakka Dakka @ Dec 28 2011, 12:02 P... Dec 28 2011, 11:30 AM
Tymeaus Jalynsfein QUOTE (The Jopp @ Dec 28 2011, 03:28 AM) ... Dec 28 2011, 03:25 PM
Draco18s QUOTE (Tymeaus Jalynsfein @ Dec 28 2011, 10... Dec 28 2011, 04:13 PM
Xahn Borealis QUOTE (Draco18s @ Dec 28 2011, 04:13 PM) ... Dec 28 2011, 04:23 PM
Tymeaus Jalynsfein QUOTE (Draco18s @ Dec 28 2011, 09:13 AM) ... Dec 28 2011, 05:26 PM
Draco18s QUOTE (Tymeaus Jalynsfein @ Dec 28 2011, 12... Dec 28 2011, 05:48 PM
CanRay Most ammunition is lead that's jacketed by som... Dec 28 2011, 02:11 AM
Xahn Borealis I wonder what would happen if it was jacketed with... Dec 28 2011, 03:47 AM
bibliophile20 QUOTE (Xahn Borealis @ Dec 27 2011, 10:47... Dec 28 2011, 04:01 AM
CanRay QUOTE (Xahn Borealis @ Dec 27 2011, 11:47... Dec 28 2011, 07:17 AM
Xahn Borealis Was he making the bullets into Anchoring Foci? I h... Dec 28 2011, 05:18 AM
Xahn Borealis I'd like to see an attempt at a combined eleme... Dec 28 2011, 08:05 AM
The Jopp QUOTE (Xahn Borealis @ Dec 28 2011, 09:05... Dec 28 2011, 08:15 AM
The Jopp QUOTE (Xahn Borealis @ Dec 28 2011, 09:05... Dec 28 2011, 09:38 AM
Xahn Borealis While we're at it, why not add a chocolate coa... Dec 28 2011, 08:21 AM
The Jopp QUOTE (Xahn Borealis @ Dec 28 2011, 09:21... Dec 28 2011, 09:33 AM
Yerameyahu So it sounds like these aren't 'Elemental ... Dec 28 2011, 10:12 AM
CanRay All I know is that we played with it the first day... Dec 28 2011, 05:53 PM
Yerameyahu I mostly assume that, if it was a good idea for a ... Dec 28 2011, 05:58 PM
bibliophile20 If I were to use some of these in my game--IF--I w... Dec 28 2011, 06:26 PM
Draco18s QUOTE (bibliophile20 @ Dec 28 2011, 01:26... Dec 28 2011, 07:34 PM![]() ![]() |
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